ID Name Playable Source Characteristic Breakdown Value 2649
0 Human Playable Vanilla       Start
             
        ReproductionRate   1.06 Character Reproduction Rate Found
        MigrationFactor   1.1 Character Migration Factor Found
        Aggression   1.2 Character Aggression Found
        Caution   1.1 Character Caution Found
        PreferredGovernmentIds     Preferred Governments
        2 Democracy   Found
             
        0 Republic   Found
             
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        2 Democracy   Found
             
        3 Feudalism   Found
             
        4 Monarchy   Found
             
        5 Military Dictatorship   Found
             
        32759 Refugee Fleet   Found
             
        Bonuses     Racial Bonuses
        E ResearchAll 0.05 All Research Found
        E Diplomacy 0.1 Diplomacy Found
        E WarWearinessReduction 0.1 War Weariness Reduction Found
        E Espionage 0.1 Espionage Found
        E TradeIncome 0.05 Trade Income Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        7 Continental 0.15 Found
        17 Forest 0.1 Found
        18 Grasslands 0.1 Found
        StartingResearchProjectIds     Starting Research
        4 Missile Weapons   Found
             
        6 Ground Combat   Found
             
        5 Kinetic Weapons   Found
             
        254 Starship Maneuvering   Found
             
        394 Basic Recreation Systems   Found
             
        ignore    
        Biases     Biases
        1 Ackdarian -0.2 Found
        2 Teekan -0.3 Found
        3 Haakonish -0.4 Found
        4 Mortalen -0.4 Found
        5 Ikkuro -0.3 Found
        6 Boskara -0.7 Found
        7 Zenox -0.4 Found
        8 Wekkarus -0.3 Found
        9 Atuuk -0.3 Found
        10 Dhayut -0.7 Found
        11 Gizurean -0.5 Found
        12 Ketarov -0.4 Found
        13 Kiadian -0.2 Found
        14 Naxxilian -0.4 Found
        15 Quameno -0.2 Found
        16 Securan -0.1 Found
        17 Shandar -0.3 Found
        18 Sluken -0.5 Found
        19 Ugnari -0.4 Found
        VictoryConditions     Victory Conditions
        7 Control At Least 20% Of All Continental Colonies 0.2 Found
          MostDefenseTreaties 0.2 Have The Most Defense Treaties Found
          DestroyMoreShipsThanLoseTimesFactor 0.2 Destroy More Ships Than Lost Found
          HighestTradeVolume 0.1 Have The Highest Trade Volume Found
          MostTourismIncome 0.1 Have The Most Tourism Income Found
          ResearchMostAdvanced 0.2 Have The Most Advanced Research Found
        ColonizationOrbTypeIds(Human)     New Worlds Colonization
        Requirement Colonize Continental Planet   Found
             
        ColonizationOrbTypeGameEventNames    
          string New Worlds Continental Colonization (Human)
        ColonyConquestOrbTypeIds(Human)     New Worlds Conquest
        Requirement Conquer Continental Planet   Found
             
        ColonyConquestOrbTypeGameEventNames    
          string New Worlds Continental Conquest (Human)
        ShipRoleBuiltRoles(Human)     Great Art Exposition (Resort Base)
        Requirement New Resort Base   Found
        ShipRoleBuiltColonyEventDefinitionIds    
          short -1
             
        ShipRoleBuiltColonySelections(Human)     Great Art Exposition (Resort Base)
          Colony Affected Highest Dev.
        ShipRoleBuiltGameEventNames    
          string Great Art Exposition from Resort Base Built (Human)
        TreatySignedColonyEventDefinitionIds    
          short -1
             
          short -1
             
        TreatySignedColonySelections(Human)    
        TreatySignedColonySelections(Human)(GreatArt)     Great Art Exposition (Free Trade Agreement)
          Colony Affected Highest Dev.
        Requirement New Free Trade Agreement   Found
        TreatySignedColonySelections(Human)(GreatArt)(Internal)    
          Colony Affected Capital
        Requirement New Defense Treaty  
        TreatySignedGameEventNames    
          string Great Art Exposition from Free Trade (Human)
          string Internal Debates Trigger (Human)
        WarStartedByOtherGameEventName   Hero of the Hour Trigger (Human)
        ForeignIntelligenceMissionSuccessGameEventName   Heightened Security Trigger (Human)
        AdditionalCharacterTraits     Additional Character Traits
          AllianceBuilder   Alliance Builder Found
          Entrepreneur   Entrepreneur Found
          IndustrialAgent   Industrial Agent Found
          Destructive   Destructive Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        FeatureExplanations    
        [HL]Great Art Exposition:[/HL] When you sign a Free Trade Agreement or build a new Resort Base obtain a 2 year boost to Trade and Tourism income throughout your empire along with a boost to Colony income and Tourism for the colony where the Great Art Exposition is held. Cannot trigger more than once every 5 years    
        [HL]Hero of the Hour:[/HL] When war is declared on you choose either a new Admiral or new General with two positive traits    
        [HL]Internal Debates:[/HL] When you sign a new Defense treaty obtain a capable new Ambassador but also a 2 year decrease to Colony Happiness throughout your empire    
        [HL]Heightened Security:[/HL] When a foreign intelligence mission against you succeeds (but is detected) you may choose to spend a Spy to gain a 2 year boost to Counter Espionage along with a decrease to Colony Happiness throughout your empire    
        [HL]New Worlds:[/HL] When you colonize or conquer a Continental planet obtain a free random Colonization tech advance    
        [HL]Large Carriers:[/HL] all Carrier ship hulls +50 size    
        [HL]Unique Leader trait - Alliance Builder:[/HL] +10% Diplomacy    
        [HL]Unique Ambassador trait - Entrepreneur:[/HL] +10% Trade Income    
        [HL]Unique Spy trait - Industrial Agent:[/HL] +5% Espionage    
        [HL]Unique Scientist trait - Destructive:[/HL] +10% Weapons Research    
        DefaultInfantryId     Available if Main or Integrated Race
        2 Strike Trooper Brigade Regular Infantry Found
              End
1 Ackdarian Playable Vanilla       Start
             
        ReproductionRate   1.06 Character Reproduction Rate Found
        Aggression   0.9 Character Aggression Found
        Caution   1.2 Character Caution Found
        Dependability   1.05 Character Dependability Found
        ImportanceOfOthersReputations   1.3 Character Importance of Others Reputation Found
        PreferredGovernmentIds     Preferred Governments
        6 Technocracy   Found
             
        0 Republic   Found
             
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        2 Democracy   Found
             
        3 Feudalism   Found
             
        4 Monarchy   Found
             
        5 Military Dictatorship   Found
             
        6 Technocracy   Found
             
        32759 Refugee Fleet   Found
             
        Bonuses     Racial Bonuses
        E ResearchAll 0.05 All Research Found
        E ResearchConstruction 0.15 Construction Research Found
        E ShipMaintenanceAll 0.05 All Ships Maintenance Found
        E ConstructionSpeedAllShips 0.1 All Ships Construction Speed Found
        E ShipEnergyUsage 0.05 Ship Energy Usage Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        9 Ocean 0.3 Found
        10 Sandy Desert -0.1 Found
        19 Rocky Desert -0.1 Found
        20 Desert Savanna -0.1 Found
        23 Deep Ocean 0.25 Found
        StartingResearchProjectIds     Starting Research
        3 Early Torpedo Weapons   Found
             
        6 Ground Combat   Found
             
        0 Early Beam Weapons   Found
             
        254 Starship Maneuvering   Found
             
        ignore    
        Biases     Biases
        0 Human -0.2 Found
        2 Teekan -0.2 Found
        3 Haakonish -0.3 Found
        4 Mortalen -0.4 Found
        5 Ikkuro -0.3 Found
        6 Boskara -0.5 Found
        7 Zenox -0.2 Found
        8 Wekkarus -0.2 Found
        9 Atuuk -0.3 Found
        10 Dhayut -0.5 Found
        11 Gizurean -0.4 Found
        12 Ketarov -0.3 Found
        13 Kiadian -0.2 Found
        14 Naxxilian -0.3 Found
        15 Quameno -0.2 Found
        16 Securan -0.1 Found
        17 Shandar -0.4 Found
        18 Sluken -0.4 Found
        19 Ugnari -0.4 Found
        VictoryConditions     Victory Conditions
          MostResearchTreaties 0.25 Have The Most Research Treaties Found
        9 Control The Largest Ocean Colony 0.25 Found
          ResearchMostAdvanced 0.25 Have The Most Advanced Research Found
          OwnLargestCapitalShip 0.25 Own The Largest Capital Ship Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        DefaultInfantryId     Available if Main or Integrated Race
        27 Defender Brigade Regular Infantry Found
              End
2 Teekan Playable Vanilla       Start
             
        ReproductionRate   1.07 Character Reproduction Rate Found
        AssimilationRate   1.2 Character Assimilation Rate Found
        MigrationFactor   1.3 Character Migration Factor Found
        Aggression   0.9 Character Aggression Found
        Caution   0.9 Character Caution Found
        PreferredGovernmentIds     Preferred Governments
        1 Mercantile Guild   Found
             
        4 Monarchy   Found
             
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        1 Mercantile Guild   Found
             
        2 Democracy   Found
             
        3 Feudalism   Found
             
        4 Monarchy   Found
             
        5 Military Dictatorship   Found
             
        32759 Refugee Fleet   Found
             
        Bonuses     Racial Bonuses
        E MiningRate 0.25 Mining Rate Found
        E DamageControl 0.1 Damage Control Found
        E RepairRate 0.2 Repair Rate Found
        E TradeIncome 0.1 Trade Income Found
        E ConstructionSpeedAllShips 0.1 All Ships Construction Speed Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        7 Continental -0.1 Found
        8 Marshy Swamp -0.15 Found
        9 Ocean -0.15 Found
        10 Sandy Desert 0.3 Found
        17 Forest -0.1 Found
        18 Grasslands -0.1 Found
        19 Rocky Desert 0.15 Found
        20 Desert Savanna 0.25 Found
        23 Deep Ocean -0.2 Found
        27 Mangrove Forest -0.15 Found
        MinimumSuitabilityForColonization     Minimum Suitability
        10 Sandy Desert 0.4 Found
        StartingResearchProjectIds     Starting Research
        2 Early Area Weapons   Found
             
        6 Ground Combat   Found
             
        1 Early Ion Weapons   Found
             
        35 Tractor Beams   Found
             
        ignore    
        Biases     Biases
        0 Human -0.2 Found
        1 Ackdarian -0.2 Found
        3 Haakonish -0.4 Found
        4 Mortalen -0.5 Found
        5 Ikkuro -0.2 Found
        6 Boskara -0.5 Found
        7 Zenox -0.3 Found
        8 Wekkarus -0.3 Found
        9 Atuuk -0.2 Found
        10 Dhayut -0.5 Found
        11 Gizurean -0.4 Found
        12 Ketarov -0.3 Found
        13 Kiadian -0.2 Found
        14 Naxxilian -0.4 Found
        15 Quameno -0.3 Found
        16 Securan -0.1 Found
        17 Shandar -0.2 Found
        18 Sluken -0.4 Found
        19 Ugnari -0.2 Found
        VictoryConditions     Victory Conditions
          MostNonAggressionPacts 0.2 Have The Most Non-Aggression Pacts Found
          HighestTradeVolume 0.3 Have The Highest Trade Volume Found
          LeastWarsStarted 0.2 Start The Least Wars Found
          MostResearchFromSalvage 0.2 Gain The Most Research From Salvage Found
        0 Destroy Most Vordikar Space Monsters 0.1 Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        DefaultInfantryId     Available if Main or Integrated Race
        7 Trapper Group Regular Infantry Found
              End
3 Haakonish Playable Vanilla       Start
             
        ReproductionRate   1.05 Character Reproduction Rate Found
        AssimilationRate   0.7 Character Assimilation Rate Found
        MigrationFactor   0.9 Character Migration Factor Found
        Aggression   1.15 Character Aggression Found
        Caution   1.05 Character Caution Found
        Dependability   0.8 Character Dependability Found
        ImportanceOfOthersReputations   0.9 Character Importance of Others Reputation Found
        PreferredGovernmentIds     Preferred Governments
        3 Feudalism   Found
             
        1 Mercantile Guild   Found
             
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        1 Mercantile Guild   Found
             
        2 Democracy   Found
             
        3 Feudalism   Found
             
        4 Monarchy   Found
             
        5 Military Dictatorship   Found
             
        32759 Refugee Fleet   Found
             
        Bonuses     Racial Bonuses
        E ResearchEngines 0.1 Engines Research Found
        E CounterEspionage 0.1 Counter-Espionage Found
        E ResearchHyperDrive 0.1 HyperDrive Research Found
        E HyperjumpSpeed 0.1 Hyperjump Speed Found
        E ShipEnergyUsage 0.05 Ship Energy Usage Found
        E Diplomacy -0.1 Diplomacy Found
        E WarWearinessReduction 0.2 War Weariness Reduction Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        8 Marshy Swamp 0.25 Found
        9 Ocean 0.1 Found
        10 Sandy Desert -0.1 Found
        11 Ice -0.1 Found
        17 Forest 0.05 Found
        19 Rocky Desert -0.1 Found
        27 Mangrove Forest 0.15 Found
        StartingResearchProjectIds     Starting Research
        2 Early Area Weapons   Found
             
        6 Ground Combat   Found
             
        768 Early Pulse Weapons   Found
             
        35 Tractor Beams   Found
             
        ignore    
        Biases     Biases
        0 Human -0.4 Found
        1 Ackdarian -0.5 Found
        2 Teekan -0.4 Found
        3 Haakonish -0.1 Found
        4 Mortalen -0.6 Found
        5 Ikkuro -0.4 Found
        6 Boskara -0.7 Found
        7 Zenox -0.5 Found
        8 Wekkarus -0.4 Found
        9 Atuuk -0.4 Found
        10 Dhayut -0.7 Found
        11 Gizurean -0.6 Found
        12 Ketarov -0.5 Found
        13 Kiadian -0.4 Found
        14 Naxxilian -0.5 Found
        15 Quameno -0.4 Found
        16 Securan -0.3 Found
        17 Shandar -0.4 Found
        18 Sluken -0.5 Found
        19 Ugnari -0.4 Found
        VictoryConditions     Victory Conditions
          HighestTradeVolume 0.5 Have The Highest Trade Volume Found
        0 Control Supply Of Emeros Crystal 0.5 Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        DefaultInfantryId     Available if Main or Integrated Race
        12 Battlematon Brigade Regular Infantry Found
              End
4 Mortalen Playable Vanilla       Start
             
        ReproductionRate   1.06 Character Reproduction Rate Found
        AssimilationRate   0.5 Character Assimilation Rate Found
        Aggression   1.3 Character Aggression Found
        Caution   0.9 Character Caution Found
        Dependability   1.4 Character Dependability Found
        ImportanceOfOthersReputations   0.6 Character Importance of Others Reputation Found
        PreferredGovernmentIds     Preferred Governments
        5 Military Dictatorship   Found
             
        3 Feudalism   Found
             
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        2 Democracy   Found
             
        3 Feudalism   Found
             
        4 Monarchy   Found
             
        5 Military Dictatorship   Found
             
        32759 Refugee Fleet   Found
             
        Bonuses     Racial Bonuses
        E WarWearinessReduction 0.4 War Weariness Reduction Found
        E ResearchWeapons 0.1 Weapons Research Found
        E ResearchArmor 0.4 Armor Research Found
        E ShipManeuvering 0.2 Ship Maneuvering Found
        E ShipSpeed 0.1 Ship Speed Found
        E TroopRecoveryRate 0.3 Troop Recovery Rate Found
        E TroopExperienceGain 0.3 Troop Experience Gain Found
        E Diplomacy -0.15 Diplomacy Found
        E DamageControl 0.1 Damage Control Found
        E ShipMaintenanceAll 0.1 All Ships Maintenance Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        7 Continental -0.1 Found
        10 Sandy Desert 0.1 Found
        17 Forest -0.05 Found
        19 Rocky Desert 0.3 Found
        20 Desert Savanna 0.25 Found
        MinimumSuitabilityForColonization     Minimum Suitability
        10 Sandy Desert 0.4 Found
        19 Rocky Desert 0.4 Found
        20 Desert Savanna 0.45 Found
        StartingResearchProjectIds     Starting Research
        3 Early Torpedo Weapons   Found
             
        5 Kinetic Weapons   Found
             
        6 Ground Combat   Found
             
        254 Starship Maneuvering   Found
             
        384 Basic Target Tracking   Found
             
        266 Armor Plating   Found
             
        ignore    
        Biases     Biases
        0 Human -0.4 Found
        1 Ackdarian -0.4 Found
        2 Teekan -0.5 Found
        3 Haakonish -0.4 Found
        4 Mortalen -0.1 Found
        5 Ikkuro -0.4 Found
        6 Boskara -0.5 Found
        7 Zenox -0.5 Found
        8 Wekkarus -0.4 Found
        9 Atuuk -0.5 Found
        10 Dhayut -0.5 Found
        11 Gizurean -0.4 Found
        12 Ketarov -0.4 Found
        13 Kiadian -0.4 Found
        14 Naxxilian -0.3 Found
        15 Quameno -0.4 Found
        16 Securan -0.3 Found
        17 Shandar -0.3 Found
        18 Sluken -0.4 Found
        19 Ugnari -0.4 Found
        VictoryConditions     Victory Conditions
          MostExperiencedAdmiral 0.2 Have The Most Experienced Admiral Found
          MostExperiencedGeneral 0.2 Have The Most Experienced General Found
          Win At Least 60% Of All Wars 0.2 Found
          ConquerMostEnemyColonies 0.3 Conquer The Most Enemy Colonies Found
          MostSubjugatedDominions 0.1 Own The Most Subjugated Dominions Found
        WarStartedByUsGameEventName   Warrior Wave Trigger (Mortalen)
        WarStartedByOtherGameEventName   Patriotic Wave Trigger (Mortalen)
        ColonyConquestGameEventName   Know Your Enemy Trigger (Mortalen)
        CharacterProvingChancePerYear(Mortalen)   0.08 Prove Yourself Chance Found
        AdditionalCharacterTraits     Additional Character Traits
          Warmaster   Warmaster Found
          GrandAdmiral   Grand Admiral Found
          DiscipleOfWar   Disciple Of War Found
          IntimidatingPresence   Intimidating Presence Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        FeatureExplanations    
        [HL]Warrior Wave:[/HL] When you declare war obtain a 2 year boost to Mortalen Population Growth along with your choice of either a large Troop Recruitment Rate boost or a Troop Attack Strength boost    
        [HL]Patriotic Wave:[/HL] When war is declared on you obtain a 2 year boost to Mortalen Population Growth along with your choice of either Colony Coruption Reduction or War Weariness Reduction    
        [HL]Know Your Enemy:[/HL] When you invade and conquer an enemy world choose a 2 year boost to either Espionage and Counter Espionage or Targeting and Countermeasures    
        [HL]Prove Yourself:[/HL] Periodically choose between 2 characters (from Leader, Admirals, Generals) to undergo a trial by arms. If successful the selected character gains a positive trait, otherwise a negative trait    
        [HL]Reinforced Hulls:[/HL] all ship and spaceport hulls have +1 Reactive Armor rating    
        [HL]Unique Leader trait - Warmaster:[/HL] +10% Troop Maintenance Savings, +20% Ship Maintenance Savings    
        [HL]Unique Admiral trait - Grand Admiral:[/HL] +10% Weapons Damage, +10% Targeting    
        [HL]Unique General trait - Disciple of War:[/HL] +20% Troop Attack Strength, +10% Troop Maintenance Savings    
        [HL]Unique Ambassador trait - Intimidating Presence:[/HL] +10% Diplomacy    
        DefaultInfantryId     Available if Main or Integrated Race
        17 Conqueror Force Regular Infantry Found
              End
5 Ikkuro Non-Playable Vanilla       Start
             
        ReproductionRate   1.05 Character Reproduction Rate Found
        MigrationFactor   1.1 Character Migration Factor Found
        Aggression   0.8 Character Aggression Found
        Caution   1.11 Character Caution Found
        Dependability   1.5 Character Dependability Found
        ImportanceOfOthersReputations   0.96 Character Importance of Others Reputation Found
        Bonuses     Racial Bonuses
        E TroopRecoveryRate 0.1 Troop Recovery Rate Found
        E DamageControl 0.2 Damage Control Found
        E PlagueCuring 0.2 Plague Curing Found
        E PlagueContainment 0.2 Plague Containment Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        7 Continental 0.1 Found
        8 Marshy Swamp 0.15 Found
        9 Ocean 0.1 Found
        17 Forest 0.16 Found
        18 Grasslands 0.1 Found
        20 Desert Savanna 0.15 Found
        21 Ice Tundra 0.05 Found
        27 Mangrove Forest 0.1 Found
        Biases     Biases
        0 Human -0.3 Found
        1 Ackdarian -0.3 Found
        2 Teekan -0.2 Found
        3 Haakonish -0.4 Found
        4 Mortalen -0.4 Found
        6 Boskara -1 Found
        7 Zenox -0.3 Found
        8 Wekkarus -0.1 Found
        9 Atuuk -0.8 Found
        10 Dhayut -1 Found
        11 Gizurean -0.4 Found
        12 Ketarov -0.2 Found
        13 Kiadian -0.3 Found
        14 Naxxilian -0.2 Found
        15 Quameno 0.1 Found
        16 Securan 0 Found
        17 Shandar -0.3 Found
        18 Sluken -0.2 Found
        19 Ugnari -0.4 Found
        DefaultInfantryId     Available if Main or Integrated Race
        37 Sentinel Force Regular Infantry Found
              End
6 Boskara Playable Vanilla       Start
             
        ReproductionRate   1.08 Character Reproduction Rate Found
        AssimilationRate   0.6 Character Assimilation Rate Found
        Aggression   1.4 Character Aggression Found
        Caution   0.8 Character Caution Found
        Dependability   0.6 Character Dependability Found
        ImportanceOfOthersReputations   0.4 Character Importance of Others Reputation Found
        PreferredGovernmentIds     Preferred Governments
        7 Hive Mind   Found
             
        5 Military Dictatorship   Found
             
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        2 Democracy   Found
             
        3 Feudalism   Found
             
        4 Monarchy   Found
             
        5 Military Dictatorship   Found
             
        7 Hive Mind   Found
             
        32759 Refugee Fleet   Found
             
        Bonuses     Racial Bonuses
        E ResearchWeapons 0.15 Weapons Research Found
        E WarWearinessReduction 0.5 War Weariness Reduction Found
        E TroopGroundAttack 0.1 Troops Ground Attack Found
        E MiningRate 0.15 Mining Rate Found
        E WeaponsDamage 0.1 Weapons Damage Found
        E Diplomacy -0.2 Diplomacy Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        7 Continental -0.1 Found
        8 Marshy Swamp -0.1 Found
        9 Ocean -0.1 Found
        11 Ice -0.1 Found
        12 Volcanic 0.35 Found
        17 Forest -0.2 Found
        18 Grasslands -0.15 Found
        21 Ice Tundra -0.1 Found
        22 Frozen Ice -0.1 Found
        23 Deep Ocean -0.2 Found
        27 Mangrove Forest -0.1 Found
        29 Carbonaceous 0.15 Found
        30 Sulfur Volcanic 0.2 Found
        MinimumSuitabilityForColonization     Minimum Suitability
        12 Volcanic 0.4 Found
        29 Carbonaceous 0.4 Found
        30 Sulfur Volcanic 0.4 Found
        StartingResearchProjectIds     Starting Research
        3 Early Torpedo Weapons   Found
             
        768 Early Pulse Weapons   Found
             
        6 Ground Combat   Found
             
        ignore    
        ColonizationOrbTypeIds(Boskara)     Underlords
        Requirement Colonize Volcanic Planet   Found
        ColonizationOrbTypeGameEventNames    
          string Underlords (Boskara)
        HomeworldConquestGameEventName   We Reign Supreme (Boskara)
        PeacetimeColonyGameEvents    
          string Crazed Cannibalism (Boskara)
        PeacetimeColonyGameEventsAnnualChance(Boskara)   0.1 Crazed Canibalism Chance Found
        WarStartedByUsGameEventName   Warspawn (Boskara)
        AdditionalCharacterTraits     Additional Character Traits
          Underlord   Underlord Found
          Malicious   Malicious Found
          Warspawn   Warspawn Found
          WorldScorcher   World Scorcher Found
        GrowthResources     Bonus Resource Growth
        58 Tebraakian Granite 0.06
        FeatureExplanations    
        [HL]Poor Damage Control:[/HL] all ship and base hulls have -10% Damage Reduction, increasing damage that penetrates shields and armor    
        [HL]Warspawn:[/HL] option to obtain a new strong 'Warspawn' [CHARACTER]admiral or general[/CHARACTER] when you declare war against another faction, but at the cost of [BAD]greatly reduced relations[/BAD] with all other factions without a Non Aggression Pact or Defense treaty. Having a Warspawn character also enables the [B]War Spawning[/B] feature (see below). Will not occur if you already have a Warspawn character    
        [HL]Underlords:[/HL] discover an additional resource when establish a new Volcanic colony    
        [HL]We Reign Supreme:[/HL] when you conquer another empire's homeworld obtain +20% Empire Happiness for 10 years    
        [HL]Crazed Cannibalism:[/HL] when not at war, one of your Boskara colonies may periodically engage in a hyper-aggressive frenzy of cannibalism, losing about 10% of it's population    
        [HL]Total War:[/HL] when not at war, the player can mobilize any colony towards war production for 2 years. During this time the colony will have +50% Ship Construction Speed and +50% Troop Recruitment Rate. However the colony will also take [BAD]5 damage per year[/BAD]    
        [HL]War Spawning:[/HL] when a 'Warspawn' character exists in the empire, player can initiate War Spawning at any colony with over 1 billion Boskara. This will immediately convert 10% of the colony population into 10 new Infantry troop units at no cost    
        [HL]Core-Linked Weapons Mega Lab:[/HL] unique Boskara facility that provides bonuses to Weapons Research and All Research, but lowers the planet quality where it is built    
        [HL]Unique Leader trait - Underlord:[/HL] +10% Mining Rate. High chance of acquiring when establish a new Volcanic colony    
        [HL]Unique Spy trait - Malicious:[/HL] +10% Sabotage, +10% Assassination. High chance of acquiring when successfully complete any sabotage or assassination spy mission    
        [HL]Unique Admiral and General trait - Warspawn:[/HL] +20% Ground Attack Strength, +10% Weapons Damage, +10% Targeting. Acquired when choose to assign a Warspawn after declaring war    
        [HL]Unique Admiral trait - World Scorcher:[/HL] +20% Bombardment Damage. Acquired when completely destroy a colony via bombardment    
        Biases     Biases
        0 Human -0.9 Found
        1 Ackdarian -1 Found
        2 Teekan -0.7 Found
        3 Haakonish -0.7 Found
        4 Mortalen -0.5 Found
        5 Ikkuro -1 Found
        7 Zenox -0.8 Found
        8 Wekkarus -0.7 Found
        9 Atuuk -0.7 Found
        10 Dhayut -0.2 Found
        11 Gizurean -0.3 Found
        12 Ketarov -0.7 Found
        13 Kiadian -1 Found
        14 Naxxilian -0.5 Found
        15 Quameno -0.6 Found
        16 Securan -0.8 Found
        17 Shandar -0.5 Found
        18 Sluken -0.3 Found
        19 Ugnari -0.7 Found
        VictoryConditions     Victory Conditions
          DestroyMostShips 0.25 Destroy The Most Ships Found
          ExterminateOrEnslaveMostPopulation 0.25 Exterminate Or Enslave The Most Population Found
          MostHomeworlds 0.3 Own The Most Homeworlds Found
          Responsible For At Least 20% Of All Destroyed Troops 0.25 Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        DefaultInfantryId     Available if Main or Integrated Race
        22 Executioner Hive Regular Infantry Found
              End
7 Zenox Playable Vanilla       Start
             
        ReproductionRate   1.05 Character Reproduction Rate Found
        AssimilationRate   0.9 Character Assimilation Rate Found
        Caution   1.4 Character Caution Found
        ImportanceOfOthersReputations   1.4 Character Importance of Others Reputation Found
        PreferredGovernmentIds     Preferred Governments
        4 Monarchy   Found
             
        6 Technocracy   Found
             
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        2 Democracy   Found
             
        3 Feudalism   Found
             
        4 Monarchy   Found
             
        5 Military Dictatorship   Found
             
        6 Technocracy   Found
             
        32759 Refugee Fleet   Found
             
        Bonuses     Racial Bonuses
        E ShieldRechargeRate 0.1 Shields Recharge Rate Found
        E ResearchShields 0.15 Shields Research Found
        E Espionage 0.1 Espionage Found
        E CounterEspionage 0.1 Counter-Espionage Found
        E PsyOps 0.25 PsyOps Found
        E ScanExplorationTimeReduction 0.2 Exploration Scan Time Reduction Found
        E ScanSurveyTimeReduction 0.2 Survey Scan Time Reduction Found
        E HyperDriveJumpAccuracy 0.2 HyperDrive Jump Accuracy Found
        E BombardmentResistance 0.25 Facility Ground Combat Resistance Found
        E GroundCombatResistance 0.25 Facility Bombardment Resistance Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        7 Continental -0.1 Found
        8 Marshy Swamp -0.1 Found
        9 Ocean -0.1 Found
        10 Sandy Desert -0.1 Found
        11 Ice 0.15 Found
        17 Forest -0.15 Found
        18 Grasslands -0.1 Found
        19 Rocky Desert -0.1 Found
        20 Desert Savanna -0.1 Found
        21 Ice Tundra 0.25 Found
        22 Frozen Ice 0.15 Found
        23 Deep Ocean -0.1 Found
        27 Mangrove Forest -0.1 Found
        MinimumSuitabilityForColonization     Minimum Suitability
        11 Ice 0.4 Found
        21 Ice Tundra 0.4 Found
        22 Frozen Ice 0.4 Found
        StartingResearchProjectIds     Starting Research
        4 Missile Weapons   Found
             
        0 Early Beam Weapons   Found
             
        251 Early Energy Deflectors   Found
             
        6 Ground Combat   Found
             
        ignore    
        Biases     Biases
        0 Human -0.3 Found
        1 Ackdarian -0.3 Found
        2 Teekan -0.3 Found
        3 Haakonish -0.4 Found
        4 Mortalen -0.4 Found
        5 Ikkuro -0.3 Found
        6 Boskara -0.5 Found
        8 Wekkarus -0.3 Found
        9 Atuuk -0.3 Found
        10 Dhayut -0.5 Found
        11 Gizurean -0.4 Found
        12 Ketarov -0.4 Found
        13 Kiadian -0.3 Found
        14 Naxxilian -0.4 Found
        15 Quameno -0.1 Found
        16 Securan -0.2 Found
        17 Shandar -0.3 Found
        18 Sluken -0.4 Found
        19 Ugnari -0.3 Found
        RuinsExploredGameEventNames    
          string Wonders of the Past (Zenox)
          string Predictive History (Zenox)
        ColonizeWorldWithRuinsGameEventName   Preserve the Ruins (Zenox)
        AdditionalCharacterTraits     Additional Character Traits
          Archivist   Archivist Found
          AncientLineage   Ancient Lineage Found
          LivingInThePast   Living In The Past Found
          Manipulator   Manipulator Found
          Secretive   Secretive Found
        GrowthResources     Bonus Resource Growth
        43 Kasotti 0.07
        FeatureExplanations    
        [HL]Built-in Stealth:[/HL] most hulls for military ships and bases have +10 Stealth    
        [HL]Ancient Star Charts:[/HL] Exploration ships scan and survey 20% faster. All ships have 20% better Hyperdrive jump accuracy, exiting their jumps closer to the target (at foreign locations)    
        [HL]Wonders of the Past:[/HL] when a ruin is investigated there is a choice of +10% Empire Happiness or +10% All Research for one year    
        [HL]Predictive History:[/HL] when a ruin is investigated can choose to get improved Diplomacy and Intelligence for two years, but at the cost of reduced Research    
        [HL]Preserve the Ruins:[/HL] when establishing a new colony at a location with ruins there is a choice to convert the ruin to a free Governance facility, or keep the ruin, but with increased bonus levels    
        [HL]Subterranean Cities:[/HL] all planetary facilities have +25% Bombardment Resistance and +25% Ground Combat Resistance    
        [HL]Search the Archives:[/HL] can pay to perform a thorough review of all data in the Zenox archives. This review will provide a random benefit: a short-term boost to happiness or research, or even the coordinates of an important galactic location...    
        [HL]Unique Leader trait - Archivist:[/HL] +5% All Research, -5% Diplomacy. Acquired when investigate a ruin with any bonus of 10% or higher    
        [HL]Unique Leader trait - Ancient Lineage:[/HL] ensures the character only ever has positive traits. Any negative traits will be changed to positive ones. High chance of acquiring when investigate a ruin with an 'All Research' bonus    
        [HL]Unique Scientist trait - Living in the Past:[/HL] -5% All Research, but greatly increased chances of critical research breakthroughs. Acquired when investigate Ancient Guardian vaults    
        [HL]Unique Ambassador trait - Manipulator:[/HL] -10% Diplomacy, +10% PsyOps. Acquire when sign treaty with another empire    
        [HL]Unique Spy trait - Secretive:[/HL] +5% Counter Espionage, +5% Concealment. Acquire when intercept an enemy spy    
        VictoryConditions     Victory Conditions
          ControlMostRuins 0.3 Control The Most Ruins Found
          Explore 100% Of The Galaxy 0.2 Found
        73 Build Galactic Archives 0.2 Found
          LoseFewestShips 0.2 Lose The Fewest Ships Found
          LoseFewestTroops 0.1 Lose The Fewest Troops Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        DefaultInfantryId     Available if Main or Integrated Race
        32 Robo-Guard Force Regular Infantry Found
              End
8 Wekkarus Non-Playable Vanilla       Start
             
        ReproductionRate   1.04 Character Reproduction Rate Found
        AssimilationRate   0.8 Character Assimilation Rate Found
        MigrationFactor   0.7 Character Migration Factor Found
        Caution   1.2 Character Caution Found
        Dependability   0.9 Character Dependability Found
        Bonuses     Racial Bonuses
        E ResearchAll 0.1 All Research Found
        E Diplomacy -0.3 Diplomacy Found
        E CounterEspionage 0.1 Counter-Espionage Found
        E PsyOps 0.1 PsyOps Found
        E ResearchEngines 0.2 Engines Research Found
        E MiningRate 0.3 Mining Rate Found
        E ShipMaintenanceAll -0.1 All Ships Maintenance Found
        E ShipSpeed 0.4 Ship Speed Found
        E Targeting 0.05 Targeting Found
        E CharacterAppearanceScientist 0.2 Scientist Appearance Found
        E CharacterAppearanceIntelligenceAgent 0.2 Spy Appearance Found
        E CharacterAppearanceAmbassador -0.3 Diplomat Appearance Found
        GrowthResources     Bonus Resource Growth
        24 Questurian Skin 0.05 Found
        3 Kaasian Crystal 0.03 Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        9 Ocean 0.15 Found
        23 Deep Ocean 0.25 Found
        10 Sandy Desert -0.1 Found
        19 Rocky Desert -0.1 Found
        20 Desert Savanna -0.05 Found
        MinimumSuitabilityForColonization     Minimum Suitability
        23 Deep Ocean 0.45 Found
        Biases     Biases
        2 Teekan -0.1 Found
        3 Haakonish -0.1 Found
        4 Mortalen -0.2 Found
        5 Ikkuro -0.1 Found
        6 Boskara -0.4 Found
        7 Zenox -0.1 Found
        10 Dhayut -0.4 Found
        11 Gizurean -0.3 Found
        12 Ketarov -0.2 Found
        14 Naxxilian -0.2 Found
        18 Sluken -0.3 Found
        19 Ugnari -0.1 Found
        StartingArtifactIds     Starting Artifacts
        2 Rekarrun Crystal   Found
             
        DefaultInfantryId     Available if Main or Integrated Race
        42 Guardian Brigade Regular Infantry Found
              End
9 Atuuk Non-Playable Vanilla       Start
             
        ReproductionRate   1.09 Character Reproduction Rate Found
        AssimilationRate   1.3 Character Assimilation Rate Found
        MigrationFactor   1.5 Character Migration Factor Found
        Aggression   1.05 Character Aggression Found
        Caution   0.5 Character Caution Found
        Dependability   1.25 Character Dependability Found
        Bonuses     Racial Bonuses
        E ResearchAll -0.15 All Research Found
        E ColonyHappiness 0.3 Colony Happiness Found
        E Diplomacy -0.1 Diplomacy Found
        E WarWearinessReduction -0.1 War Weariness Reduction Found
        E Espionage -0.1 Espionage Found
        E CounterEspionage -0.1 Counter-Espionage Found
        E PsyOps -0.1 PsyOps Found
        E BoardingAssault -0.1 Boarding Assault Found
        E BoardingDefense 0.4 Boarding Defense Found
        E PlagueCuring -0.1 Plague Curing Found
        E PlagueContainment -0.1 Plague Containment Found
        E MiningRate -0.1 Mining Rate Found
        E DamageControl -0.1 Damage Control Found
        E RepairRate -0.1 Repair Rate Found
        E TroopMaintenance -0.1 All Troops Maintenance Found
        E TroopRecoveryRate -0.1 Troop Recovery Rate Found
        E TradeIncome -0.1 Trade Income Found
        E ShipMaintenanceAll -0.1 All Ships Maintenance Found
        E ConstructionSpeedAllShips -0.1 All Ships Construction Speed Found
        E CharacterAppearanceAmbassador 0.2 Diplomat Appearance Found
        E CharacterAppearanceScientist -0.4 Scientist Appearance Found
        GrowthResources     Bonus Resource Growth
        26 Caguar Fur 0.05 Found
        21 Rephidium Ale 0.03 Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        17 Forest 0.15 Found
        18 Grasslands 0.1 Found
        27 Mangrove Forest 0.1 Found
        Biases     Biases
        0 Human 0.1 Found
        1 Ackdarian 0.2 Found
        2 Teekan 0.2 Found
        3 Haakonish 0 Found
        4 Mortalen 0 Found
        5 Ikkuro 0.1 Found
        6 Boskara 0 Found
        7 Zenox 0.2 Found
        8 Wekkarus 0.1 Found
        9 Atuuk 0.2 Found
        10 Dhayut 0 Found
        11 Gizurean 0 Found
        12 Ketarov 0.1 Found
        13 Kiadian 0.1 Found
        14 Naxxilian 0 Found
        15 Quameno 0.2 Found
        16 Securan 0.3 Found
        17 Shandar 0.2 Found
        18 Sluken 0 Found
        19 Ugnari 0.1 Found
        StartingArtifactIds     Starting Artifacts
        1 Scroll of Generations   Found
             
        DefaultInfantryId     Available if Main or Integrated Race
        43 Hunting Party Regular Infantry Found
              End
10 Dhayut Non-Playable Vanilla       Start
             
        ReproductionRate   1.04 Character Reproduction Rate Found
        AssimilationRate   0.8 Character Assimilation Rate Found
        MigrationFactor   0.9 Character Migration Factor Found
        Aggression   1.19 Character Aggression Found
        Caution   0.95 Character Caution Found
        Dependability   0.7 Character Dependability Found
        ImportanceOfOthersReputations   0.76 Character Importance of Others Reputation Found
        Bonuses     Racial Bonuses
        E ResearchHyperDrive 0.1 HyperDrive Research Found
        E WarWearinessReduction 0.15 War Weariness Reduction Found
        E TroopGroundAttack 0.1 Troops Ground Attack Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        10 Sandy Desert 0.1 Found
        19 Rocky Desert 0.1 Found
        20 Desert Savanna 0.25 Found
        MinimumSuitabilityForColonization     Minimum Suitability
        10 Sandy Desert 0.45 Found
        19 Rocky Desert 0.4 Found
        20 Desert Savanna 0.45 Found
        Biases     Biases
        0 Human -0.8 Found
        1 Ackdarian -0.8 Found
        2 Teekan -0.8 Found
        3 Haakonish -0.7 Found
        4 Mortalen -0.6 Found
        5 Ikkuro -0.8 Found
        6 Boskara -0.2 Found
        7 Zenox -0.7 Found
        8 Wekkarus -0.8 Found
        9 Atuuk -0.5 Found
        11 Gizurean -0.3 Found
        12 Ketarov -0.6 Found
        13 Kiadian -0.8 Found
        14 Naxxilian -0.7 Found
        15 Quameno -0.8 Found
        16 Securan -0.7 Found
        17 Shandar -0.8 Found
        18 Sluken -0.3 Found
        19 Ugnari -0.6 Found
        DefaultInfantryId     Available if Main or Integrated Race
        44 Mercenary Brigade Regular Infantry Found
              End
11 Gizurean Non-Playable Vanilla       Start
             
        ReproductionRate   1.09 Character Reproduction Rate Found
        AssimilationRate   0.5 Character Assimilation Rate Found
        MigrationFactor   1.2 Character Migration Factor Found
        Aggression   1.4 Character Aggression Found
        Caution   0.85 Character Caution Found
        Dependability   0.9 Character Dependability Found
        Bonuses     Racial Bonuses
        E ResearchAll -0.15 All Research Found
        E Diplomacy -0.15 Diplomacy Found
        E WarWearinessReduction 0.3 War Weariness Reduction Found
        E BoardingAssault 0.25 Boarding Assault Found
        E BoardingDefense 0.25 Boarding Defense Found
        E ResearchConstruction 0.1 Construction Research Found
        E ResearchTroops 0.1 Troops Research Found
        E RepairRate 0.25 Repair Rate Found
        E TroopMaintenance 0.3 All Troops Maintenance Found
        E ShipMaintenanceAll 0.3 All Ships Maintenance Found
        E CharacterAppearanceAmbassador -0.5 Diplomat Appearance Found
        E CharacterAppearanceFleetAdmiral 0.15 Admiral Appearance Found
        E CharacterAppearanceTroopGeneral 0.3 General Appearance Found
        E CharacterAppearanceScientist -0.15 Scientist Appearance Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        9 Ocean -0.05 Found
        10 Sandy Desert 0.4 Found
        12 Volcanic 0.25 Found
        19 Rocky Desert 0.3 Found
        20 Desert Savanna 0.1 Found
        23 Deep Ocean -0.05 Found
        Biases     Biases
        0 Human -1 Found
        1 Ackdarian -1 Found
        2 Teekan -0.8 Found
        3 Haakonish -1 Found
        4 Mortalen -0.8 Found
        5 Ikkuro -1 Found
        6 Boskara -0.4 Found
        7 Zenox -1 Found
        8 Wekkarus -1 Found
        9 Atuuk -0.8 Found
        10 Dhayut -0.4 Found
        11 Gizurean -0.4 Found
        12 Ketarov -1 Found
        13 Kiadian -1 Found
        14 Naxxilian -0.8 Found
        15 Quameno -1 Found
        16 Securan -0.7 Found
        17 Shandar -1 Found
        18 Sluken -0.4 Found
        19 Ugnari -1 Found
        DefaultInfantryId     Available if Main or Integrated Race
        45 War Swarm Regular Infantry Found
              End
12 Ketarov Non-Playable Vanilla       Start
             
        ReproductionRate   1.07 Character Reproduction Rate Found
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        1 Mercantile Guild   Found
             
        Bonuses     Racial Bonuses
        E Espionage 0.2 Espionage Found
        E CounterEspionage 0.1 Counter-Espionage Found
        E PsyOps 0.1 PsyOps Found
        E CharacterQualityIntelligenceAgent 0.25 Spy Quality Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        18 Grasslands 0.1 Found
        Biases     Biases
        0 Human -0.4 Found
        1 Ackdarian -0.4 Found
        2 Teekan -0.4 Found
        3 Haakonish -0.5 Found
        4 Mortalen -0.5 Found
        5 Ikkuro -0.4 Found
        6 Boskara -0.6 Found
        7 Zenox -0.5 Found
        8 Wekkarus -0.4 Found
        9 Atuuk -0.4 Found
        10 Dhayut -0.7 Found
        11 Gizurean -0.6 Found
        12 Ketarov -0.1 Found
        13 Kiadian -0.4 Found
        14 Naxxilian -0.5 Found
        15 Quameno -0.4 Found
        16 Securan -0.4 Found
        17 Shandar -0.4 Found
        18 Sluken -0.5 Found
        19 Ugnari -0.4 Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        DefaultInfantryId     Available if Main or Integrated Race
        46 Battle Group Regular Infantry Found
              End
13 Kiadian Non-Playable Vanilla       Start
             
        ReproductionRate   1.05 Character Reproduction Rate Found
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        1 Mercantile Guild   Found
             
        Bonuses     Racial Bonuses
        E ResearchAll 0.1 All Research Found
        E Diplomacy 0.1 Diplomacy Found
        E ScanFocusing 0.1 Scan Focusing Found
        E Countermeasures 0.1 Countermeasures Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        17 Forest 0.05 Found
        Biases     Biases
        0 Human -0.1 Found
        1 Ackdarian -0.1 Found
        2 Teekan -0.3 Found
        3 Haakonish -0.4 Found
        4 Mortalen -0.3 Found
        5 Ikkuro -0.2 Found
        6 Boskara -1 Found
        7 Zenox -0.2 Found
        8 Wekkarus -0.2 Found
        9 Atuuk -0.3 Found
        10 Dhayut -1 Found
        11 Gizurean -0.5 Found
        12 Ketarov -0.6 Found
        14 Naxxilian -0.3 Found
        15 Quameno -0.2 Found
        16 Securan -0.1 Found
        17 Shandar -0.2 Found
        18 Sluken -0.5 Found
        19 Ugnari -0.3 Found
        StartingArtifactIds     Starting Artifacts
        3 Tablet of Aksorra   Found
             
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        DefaultInfantryId     Available if Main or Integrated Race
        47 Battle Trooper Brigade Regular Infantry Found
              End
14 Naxxilian Non-Playable Vanilla       Start
             
        ReproductionRate   1.05 Character Reproduction Rate Found
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        1 Mercantile Guild   Found
             
        Bonuses     Racial Bonuses
        E RecruitedTroopStrengthInfantry 0.2 Infantry Recruited Strength Found
        E TroopGroundAttack 0.1 Troops Ground Attack Found
        E CharacterAppearanceTroopGeneral 0.1 General Appearance Found
        E CharacterQualityTroopGeneral 0.15 General Quality Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        11 Ice 0.1 Found
        21 Ice Tundra 0.15 Found
        22 Frozen Ice 0.1 Found
        MinimumSuitabilityForColonization     Minimum Suitability
        21 Ice Tundra 0.4 Found
        22 Frozen Ice 0.45 Found
        Biases     Biases
        0 Human -0.3 Found
        1 Ackdarian -0.3 Found
        2 Teekan -0.3 Found
        3 Haakonish -0.3 Found
        4 Mortalen -0.3 Found
        5 Ikkuro -0.3 Found
        6 Boskara -0.5 Found
        7 Zenox -0.3 Found
        8 Wekkarus -0.3 Found
        9 Atuuk -0.3 Found
        10 Dhayut -0.5 Found
        11 Gizurean -0.4 Found
        12 Ketarov -0.3 Found
        13 Kiadian -0.2 Found
        15 Quameno -0.3 Found
        16 Securan -0.2 Found
        17 Shandar -0.2 Found
        18 Sluken -0.4 Found
        19 Ugnari -0.3 Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        DefaultInfantryId     Available if Main or Integrated Race
        48 Fighting Clan Regular Infantry Found
              End
15 Quameno Non-Playable Vanilla       Start
             
        ReproductionRate   1.05 Character Reproduction Rate Found
        AssimilationRate   0.75 Character Assimilation Rate Found
        MigrationFactor   0.8 Character Migration Factor Found
        Aggression   0.7 Character Aggression Found
        Caution   1.25 Character Caution Found
        Dependability   1.3 Character Dependability Found
        Bonuses     Racial Bonuses
        E ResearchAll 0.2 All Research Found
        E Diplomacy -0.2 Diplomacy Found
        E Espionage -0.1 Espionage Found
        E ResearchReactor 0.2 Reactors Research Found
        E TradeIncome -0.2 Trade Income Found
        E ShipEnergyUsage 0.1 Ship Energy Usage Found
        E CharacterAppearanceAmbassador -0.1 Diplomat Appearance Found
        E CharacterAppearanceFleetAdmiral -0.2 Admiral Appearance Found
        E CharacterAppearanceTroopGeneral -0.2 General Appearance Found
        E CharacterAppearanceScientist 0.5 Scientist Appearance Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        8 Marshy Swamp 0.15 Found
        9 Ocean 0.15 Found
        21 Ice Tundra 0.05 Found
        23 Deep Ocean 0.15 Found
        27 Mangrove Forest 0.2 Found
        Biases     Biases
        0 Human -0.2 Found
        1 Ackdarian -0.2 Found
        2 Teekan -0.2 Found
        3 Haakonish -0.5 Found
        4 Mortalen -0.3 Found
        5 Ikkuro -0.2 Found
        6 Boskara -1 Found
        7 Zenox -0.4 Found
        8 Wekkarus -0.3 Found
        9 Atuuk -0.2 Found
        10 Dhayut -0.8 Found
        11 Gizurean -0.5 Found
        12 Ketarov -0.3 Found
        13 Kiadian -0.2 Found
        14 Naxxilian -0.2 Found
        16 Securan -0.1 Found
        17 Shandar -0.2 Found
        18 Sluken -0.5 Found
        19 Ugnari -0.2 Found
        StartingArtifactIds     Starting Artifacts
        0 Stele of Takdun   Found
             
        DefaultInfantryId     Available if Main or Integrated Race
        49 BattleMech Brigade Regular Infantry Found
              End
16 Securan Non-Playable Vanilla       Start
             
        ReproductionRate   1.08 Character Reproduction Rate Found
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        1 Mercantile Guild   Found
             
        Bonuses     Racial Bonuses
        E Diplomacy 0.1 Diplomacy Found
        E TourismIncome 0.1 Tourism Income Found
        E ColonyHappiness 0.05 Colony Happiness Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        10 Sandy Desert 0.05 Found
        19 Rocky Desert 0.1 Found
        20 Desert Savanna 0.25 Found
        MinimumSuitabilityForColonization     Minimum Suitability
        10 Sandy Desert 0.45 Found
        20 Desert Savanna 0.45 Found
        Biases     Biases
        0 Human 0.1 Found
        1 Ackdarian 0.1 Found
        5 Ikkuro 0.1 Found
        6 Boskara -0.3 Found
        7 Zenox 0.1 Found
        9 Atuuk 0.1 Found
        10 Dhayut -0.3 Found
        11 Gizurean -0.3 Found
        13 Kiadian 0.1 Found
        15 Quameno 0.1 Found
        16 Securan 0.2 Found
        17 Shandar 0.1 Found
        18 Sluken -0.2 Found
        StartingArtifactIds     Starting Artifacts
        4 Harp of Karidas   Found
             
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        DefaultInfantryId     Available if Main or Integrated Race
        50 Scout Group Regular Infantry Found
              End
17 Shandar Non-Playable Vanilla       Start
             
        ReproductionRate   1.06 Character Reproduction Rate Found
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        1 Mercantile Guild   Found
             
        Bonuses     Racial Bonuses
        E ColonyHappiness 0.05 Colony Happiness Found
        E ColonyCorruptionReduction 0.1 Colony Corruption Reduction Found
        E MiningRate 0.1 Mining Rate Found
        E ArmorStrength 0.1 Armor Strength Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        12 Volcanic 0.3 Found
        29 Carbonaceous 0.2 Found
        30 Sulfur Volcanic 0.2 Found
        MinimumSuitabilityForColonization     Minimum Suitability
        12 Volcanic 0.4 Found
        29 Carbonaceous 0.45 Found
        30 Sulfur Volcanic 0.45 Found
        Biases     Biases
        3 Haakonish -0.1 Found
        4 Mortalen -0.2 Found
        6 Boskara -0.4 Found
        10 Dhayut -0.4 Found
        11 Gizurean -0.3 Found
        12 Ketarov -0.1 Found
        14 Naxxilian -0.1 Found
        18 Sluken -0.2 Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        DefaultInfantryId     Available if Main or Integrated Race
        51 Protector Force Regular Infantry Found
              End
18 Sluken Non-Playable Vanilla       Start
             
        ReproductionRate   1.06 Character Reproduction Rate Found
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        1 Mercantile Guild   Found
             
        Bonuses     Racial Bonuses
        E ResearchEngines 0.1 Engines Research Found
        E PlagueContainment 0.2 Plague Containment Found
        E TroopRecoveryRate 0.25 Troop Recovery Rate Found
        E TroopExperienceGain 0.2 Troop Experience Gain Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        8 Marshy Swamp 0.1 Found
        27 Mangrove Forest 0.1 Found
        Biases     Biases
        0 Human -0.3 Found
        1 Ackdarian -0.3 Found
        2 Teekan -0.4 Found
        3 Haakonish -0.3 Found
        4 Mortalen -0.2 Found
        5 Ikkuro -0.3 Found
        6 Boskara -0.3 Found
        7 Zenox -0.4 Found
        8 Wekkarus -0.4 Found
        9 Atuuk -0.4 Found
        10 Dhayut -0.3 Found
        11 Gizurean -0.2 Found
        12 Ketarov -0.4 Found
        13 Kiadian -0.3 Found
        14 Naxxilian -0.3 Found
        15 Quameno -0.4 Found
        16 Securan -0.3 Found
        17 Shandar -0.4 Found
        19 Ugnari -0.3 Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        DefaultInfantryId     Available if Main or Integrated Race
        52 Terminator Brigade Regular Infantry Found
              End
19 Ugnari Non-Playable Vanilla       Start
             
        ReproductionRate   1.06 Character Reproduction Rate Found
        AllowableGovernmentIds     Allowable Governments
        0 Republic   Found
             
        1 Mercantile Guild   Found
             
        Bonuses     Racial Bonuses
        E TradeIncome 0.1 Trade Income Found
        E Targeting 0.1 Targeting Found
        E ColonyCorruptionReduction -0.05 Colony Corruption Reduction Found
        E ResearchSensors 0.1 Sensors Research Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        11 Ice 0.1 Found
        21 Ice Tundra 0.2 Found
        22 Frozen Ice 0.1 Found
        MinimumSuitabilityForColonization     Minimum Suitability
        21 Ice Tundra 0.45 Found
        22 Frozen Ice 0.45 Found
        Biases     Biases
        0 Human -0.2 Found
        1 Ackdarian -0.2 Found
        2 Teekan -0.2 Found
        3 Haakonish -0.3 Found
        4 Mortalen -0.3 Found
        5 Ikkuro -0.2 Found
        6 Boskara -0.5 Found
        7 Zenox -0.3 Found
        8 Wekkarus -0.2 Found
        9 Atuuk -0.4 Found
        10 Dhayut -0.5 Found
        11 Gizurean -0.5 Found
        12 Ketarov -0.3 Found
        13 Kiadian -0.2 Found
        14 Naxxilian -0.3 Found
        15 Quameno -0.2 Found
        16 Securan -0.1 Found
        17 Shandar -0.2 Found
        18 Sluken -0.3 Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        DefaultInfantryId     Available if Main or Integrated Race
        53 WarBot Brigade Regular Infantry Found
              End
20 Shakturi Non-Playable Vanilla       Start
             
        ReproductionRate   1.08 Character Reproduction Rate Found
        AssimilationRate   0.2 Character Assimilation Rate Found
        Aggression   1.8 Character Aggression Found
        Caution   0.5 Character Caution Found
        Dependability   0.5 Character Dependability Found
        ImportanceOfOthersReputations   0 Character Importance of Others Reputation Found
        PreventUseAsIndependent   TRUE
        Bonuses     Racial Bonuses
        E ResearchAll 0.2 All Research Found
        E WarWearinessReduction 0.8 War Weariness Reduction Found
        E PsychicEspionage 0.1 Psychic Espionage Found
        E PsychicSabotage 0.1 Psychic Sabotage Found
        E Espionage 0.1 Espionage Found
        E CounterEspionage 0.2 Counter-Espionage Found
        E PsyOps 0.3 PsyOps Found
        E ResearchWeapons 0.2 Weapons Research Found
        E TroopMaintenance 0.5 All Troops Maintenance Found
        E ShipMaintenanceAll 0.5 All Ships Maintenance Found
        E ColonyCorruptionReduction 0.4 Colony Corruption Reduction Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        10 Sandy Desert 0.1 Found
        11 Ice -0.15 Found
        12 Volcanic 0.5 Found
        19 Rocky Desert 0.15 Found
        20 Desert Savanna 0.05 Found
        21 Ice Tundra -0.1 Found
        22 Frozen Ice -0.2 Found
        29 Carbonaceous 0.5 Found
        30 Sulfur Volcanic 0.35 Found
        Biases     Biases
        0 Human -0.9 Found
        1 Ackdarian -1 Found
        2 Teekan -0.7 Found
        3 Haakonish -0.7 Found
        4 Mortalen -0.5 Found
        5 Ikkuro -1 Found
        6 Boskara -1 Found
        7 Zenox -0.8 Found
        8 Wekkarus -0.7 Found
        9 Atuuk -0.7 Found
        10 Dhayut -0.2 Found
        11 Gizurean -0.3 Found
        12 Ketarov -0.7 Found
        13 Kiadian -1 Found
        14 Naxxilian -0.5 Found
        15 Quameno -0.6 Found
        16 Securan -0.8 Found
        17 Shandar -0.5 Found
        18 Sluken -0.3 Found
        19 Ugnari -0.7 Found
        DefaultInfantryId     Available if Main or Integrated Race
        54 Slayer Swarm Regular Infantry Found
              End
248 Berserk AI Non-Playable Vanilla       Start
             
        ReproductionRate   1.02 Character Reproduction Rate Found
        AssimilationRate   0.5 Character Assimilation Rate Found
        Aggression   2 Character Aggression Found
        Caution   0.5 Character Caution Found
        Dependability   0.5 Character Dependability Found
        ImportanceOfOthersReputations   0 Character Importance of Others Reputation Found
        PreventUseAsIndependent   TRUE
        AllowableGovernmentIds     Allowable Governments
        1 Mercantile Guild   Found
             
        Biases     Biases
        0 Human -1 Found
        1 Ackdarian -1 Found
        2 Teekan -1 Found
        3 Haakonish -0.5 Found
        4 Mortalen 0 Found
        6 Boskara -1 Found
        7 Zenox -1 Found
        DefaultInfantryId     Available if Main or Integrated Race
        -1 <Unknown>  
              End
249 Crazed Hive Insectoids Non-Playable Vanilla       Start
             
        ReproductionRate   1.2 Character Reproduction Rate Found
        AssimilationRate   0.5 Character Assimilation Rate Found
        Aggression   2 Character Aggression Found
        Caution   0.5 Character Caution Found
        Dependability   0.5 Character Dependability Found
        ImportanceOfOthersReputations   0 Character Importance of Others Reputation Found
        PreventUseAsIndependent   TRUE
        AllowableGovernmentIds     Allowable Governments
        1 Mercantile Guild   Found
             
        Bonuses     Racial Bonuses
        E BoardingAssault 1 Boarding Assault Found
        Biases     Biases
        0 Human -1 Found
        1 Ackdarian -1 Found
        2 Teekan -1 Found
        3 Haakonish -0.5 Found
        4 Mortalen -0.5 Found
        6 Boskara -0.3 Found
        7 Zenox -1 Found
        DefaultInfantryId     Available if Main or Integrated Race
        32764 Hive Raider Raider Found
              End
5 Ikkuro Playable Aurora DLC       Start
             
        ReproductionRate   1.05 Character Reproduction Rate Found
        MigrationFactor   1.1 Character Migration Factor Found
        Aggression   0.8 Character Aggression Found
        Caution   1.11 Character Caution Found
        Dependability   1.5 Character Dependability Found
        ImportanceOfOthersReputations   0.96 Character Importance of Others Reputation Found
        PreferredGovernmentIds     Preferred Governments
        11 Harmonious Utopia   Found
             
        AllowableGovernmentIds     Allowable Governments
        2 Democracy   Found
             
        3 Feudalism   Found
             
        11 Harmonious Utopia   Found
             
        32759 Refugee Fleet   Found
             
        Bonuses     Racial Bonuses
        E TroopRecoveryRate 0.25 Troop Recovery Rate Found
        E DamageControl 0.25 Damage Control Found
        E PlagueCuring 0.3 Plague Curing Found
        E PlagueContainment 0.3 Plague Containment Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        7 Continental 0.1 Found
        8 Marshy Swamp 0.15 Found
        9 Ocean 0.1 Found
        17 Forest 0.16 Found
        18 Grasslands 0.1 Found
        20 Desert Savanna 0.15 Found
        21 Ice Tundra 0.05 Found
        27 Mangrove Forest 0.1 Found
        StartingResearchProjectIds     Starting Research
        0 Early Beam Weapons   Found
             
        2 Early Area Weapons   Found
             
        6 Ground Combat   Found
             
        407 Basic Colonization   Found
             
        Biases     Biases
        0 Human -0.3 Found
        1 Ackdarian -0.3 Found
        2 Teekan -0.2 Found
        3 Haakonish -0.4 Found
        4 Mortalen -0.4 Found
        6 Boskara -1 Found
        7 Zenox -0.3 Found
        8 Wekkarus -0.1 Found
        9 Atuuk -0.8 Found
        10 Dhayut -1 Found
        11 Gizurean -0.4 Found
        12 Ketarov -0.2 Found
        13 Kiadian -0.3 Found
        14 Naxxilian -0.2 Found
        15 Quameno 0.1 Found
        16 Securan 0 Found
        17 Shandar -0.3 Found
        18 Sluken -0.2 Found
        19 Ugnari -0.4 Found
        VictoryConditions     Victory Conditions
          LoseFewestShips 0.1 Lose The Fewest Ships Found
        17 Control The Largest Forest Colony 0.25 Found
          MostSpaceports 0.2 Own The Most Spaceports Found
          Form At Least 30% Of All Free Trade Agreements 0.25 Found
        31 Build Koloros Medical Academy 0.2 Found
        TreatyLevelModifier(Ikkuro)   5 Consensus Diplomacy Increased Threshold to sign new Treaties Found
        TreatyLongTermTrustModifierThis(Ikkuro)   2 Consensus Diplomacy Trust gain from all Treaties by own Empire Found
        TreatyLongTermTrustModifierOther(Ikkuro)   2 Consensus Diplomacy Trust gain from all Treaties by other party Found
        BombardWorldColonyEventDefinitionId   54
             
        DestroyWorldColonyEventDefinitionId   54
             
        ExterminationPolicyColonyEventDefinitionId   54
             
        ColonizationNewOrbTypeColonyEventDefinitionId   55
             
        ColonizationNewOrbTypeIds(Ikkuro)     Secrets of Life
        Requirement Colonize Continental Planet for First Time Once Found
             
        Requirement Colonize Forest Planet for First Time Once Found
             
        Requirement Colonize Grasslands Planet for First Time Once Found
             
        Requirement Colonize Deep Ocean Planet for First Time Once Found
             
        Requirement Colonize Ocean Planet for First Time Once Found
             
        Requirement Colonize Mangrove Forest Planet for First Time Once Found
             
        Requirement Colonize Marshy Swamp Planet for First Time Once Found
             
        Requirement Colonize Sandy Desert Planet for First Time Once Found
             
        Requirement Colonize Rocky Desert Planet for First Time Once Found
             
        Requirement Colonize Desert Savanna Planet for First Time Once Found
             
        Requirement Colonize Ice Planet for First Time Once Found
             
        Requirement Colonize Frozen Ice Planet for First Time Once Found
             
        Requirement Colonize Ice Tundra Planet for First Time Once Found
             
        Requirement Colonize Volcanic Planet for First Time Once Found
             
        Requirement Colonize Carbonaceous Planet for First Time Once Found
             
        Requirement Colonize Sulfur Volcanic Planet for First Time Once Found
             
        ColonizationNewOrbTypeGameEventNames    
          string Colonise New Continental World (Ikkuro)
          string Colonise New Forest World (Ikkuro)
          string Colonise New Grasslands World (Ikkuro)
          string Colonise New Deep Ocean World (Ikkuro)
          string Colonise New Ocean World (Ikkuro)
          string Colonise New Mangrove Forest World (Ikkuro)
          string Colonise New Marshy Swamp World (Ikkuro)
          string Colonise New Sandy Desert World (Ikkuro)
          string Colonise New Rocky Desert World (Ikkuro)
          string Colonise New Desert Savanna World (Ikkuro)
          string Colonise New Ice World (Ikkuro)
          string Colonise New Frozen Ice World (Ikkuro)
          string Colonise New Ice Tundra World (Ikkuro)
          string Colonise New Volcanic World (Ikkuro)
          string Colonise New Carbonaceous World (Ikkuro)
          string Colonise New Sulphur Volcanic World (Ikkuro)
        FirstNonAggressionPerFactionColonyEventDefinitionId   56
             
        FirstDefenseTreatyPerFactionColonyEventDefinitionId   56
             
        WarStartedByUsColonyEventDefinitionId   57
             
        WarStartedByOtherColonyEventDefinitionId   57
             
        AdditionalCharacterTraits     Additional Character Traits
          ProtectorOfLife   Protector Of Life Found
          HarvesterOfLife   Harvester Of Life Found
          KeeperOfHarmony   Keeper Of Harmony Found
          BondMaker   Bond Maker Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        FeatureExplanations    
        [HL]Consensus Diplomacy:[/HL] +5 threshold to sign new treaties, +2 Long Term Trust gain (both empires) for all treaties with Ikkuro    
        [HL]Respect for Life:[/HL] -10 Happiness if Bombard or Destroy a world, or choose Extermination as population policy for a colony    
        [HL]Secrets of Life:[/HL] +10 Happiness and +10% population growth rate to all colonies for one year when first Colonize a new type of world. Also enables new research projects to further improve suitability for the new world type    
        [HL]Protection of Life:[/HL] +5 Happiness to all colonies for one year when sign a new Non-Aggression or Defensive Treaty with another faction    
        [HL]Disharmony:[/HL] -10 Happiness for one year when War breaks out between Ikkuro and another faction    
        DefaultInfantryId     Available if Main or Integrated Race
        37 Sentinel Force Regular Infantry Found
              End
10 Dhayut Playable Aurora DLC       Start
             
        ReproductionRate   1.04 Character Reproduction Rate Found
        AssimilationRate   0.8 Character Assimilation Rate Found
        MigrationFactor   0.9 Character Migration Factor Found
        Aggression   1.19 Character Aggression Found
        Caution   0.95 Character Caution Found
        Dependability   0.7 Character Dependability Found
        ImportanceOfOthersReputations   0.76 Character Importance of Others Reputation Found
        PreferredGovernmentIds     Preferred Governments
        12 Surveillance Oligarchy   Found
             
        AllowableGovernmentIds     Allowable Governments
        3 Feudalism   Found
             
        5 Military Dictatorship   Found
             
        7 Hive Mind   Found
             
        12 Surveillance Oligarchy   Found
             
        32759 Refugee Fleet   Found
             
        Bonuses     Racial Bonuses
        E ResearchHyperDrive 0.1 HyperDrive Research Found
        E WarWearinessReduction 0.15 War Weariness Reduction Found
        E TroopGroundAttack 0.1 Troops Ground Attack Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        10 Sandy Desert 0.1 Found
        19 Rocky Desert 0.1 Found
        20 Desert Savanna 0.25 Found
        MinimumSuitabilityForColonization     Minimum Suitability
        10 Sandy Desert 0.45 Found
        19 Rocky Desert 0.4 Found
        20 Desert Savanna 0.45 Found
        StartingResearchProjectIds     Starting Research
        3 Early Torpedo Weapons   Found
             
        6 Ground Combat   Found
             
        385 Basic Countermeasures   Found
             
        768 Early Pulse Weapons   Found
             
        Biases     Biases
        0 Human -0.8 Found
        1 Ackdarian -0.8 Found
        2 Teekan -0.8 Found
        3 Haakonish -0.7 Found
        4 Mortalen -0.6 Found
        5 Ikkuro -0.8 Found
        6 Boskara -0.2 Found
        7 Zenox -0.7 Found
        8 Wekkarus -0.8 Found
        9 Atuuk -0.5 Found
        11 Gizurean -0.3 Found
        12 Ketarov -0.6 Found
        13 Kiadian -0.8 Found
        14 Naxxilian -0.7 Found
        15 Quameno -0.8 Found
        16 Securan -0.7 Found
        17 Shandar -0.8 Found
        18 Sluken -0.3 Found
        19 Ugnari -0.6 Found
        VictoryConditions     Victory Conditions
          ControlHomeworld 0.25 Control Own Homeworld Found
          ConquerMostEnemyColonies 0.5 Conquer The Most Enemy Colonies Found
          Enslave At Least 25% Of Galactic Population 0.25 Found
        DeepCoverDiplomaticFactor(Dhayut)   8 Disinformation Target views Dhayut more positively Found
        DifficultIntelligenceMissionSuccessEspionageBoost(Dhayut)   0.1 Inspired Conniving Bonus to Espionage Missions against Target Found
        DifficultIntelligenceMissionSuccessEspionageBoostTime   1
        DifficultIntelligenceMissionSuccessColonyEventDefinitionId   38
             
        AdditionalCharacterTraits     Additional Character Traits
          Slaver   Slaver Found
          DivideAndRule   Divide And Rule Found
          CarefulWeaver   Careful Weaver Found
          StrikesFromShadow   Strikes From Shadows Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          InfluenceEmpirePositively   Influence Empire Positively Found
          InfluenceEmpireNegatively   Influence Empire Negatively Found
          CaptureBase   Capture Base Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        FeatureExplanations    
        [HL]Disinformation:[/HL] Deep Cover mission success against another faction also provides the ability to create disinformation at all levels, making the target faction view the Dhayut more positively    
        [HL]Inspired Conniving:[/HL] whenever a difficult intelligence mission succeeds, provides a boost to All espionage missions against that faction for the next year    
        [HL]Unique Leader trait - Slaver:[/HL] +10% income from Slavery policy    
        [HL]Unique Leader trait - Divide and Rule:[/HL] +5% Happiness    
        [HL]Unique Spy trait - Careful Weaver:[/HL] +10% Counter-espionage    
        [HL]Unique Spy trait - Strikes from Shadow:[/HL] +10% Assassination    
        DefaultInfantryId     Available if Main or Integrated Race
        44 Mercenary Brigade Regular Infantry Found
              End
15 Quameno Playable Discovery DLC       Start
             
        ReproductionRate   1.05 Character Reproduction Rate Found
        AssimilationRate   0.75 Character Assimilation Rate Found
        MigrationFactor   0.8 Character Migration Factor Found
        Aggression   0.7 Character Aggression Found
        Caution   1.25 Character Caution Found
        Dependability   1.3 Character Dependability Found
        PreferredGovernmentIds     Preferred Governments
        13 Geniocracy   Found
             
        AllowableGovernmentIds     Allowable Governments
        2 Democracy   Found
             
        4 Monarchy   Found
             
        13 Geniocracy   Found
             
        32759 Refugee Fleet   Found
             
        Bonuses     Racial Bonuses
        E ResearchAll 0.3 All Research Found
        E Diplomacy -0.2 Diplomacy Found
        E Espionage -0.1 Espionage Found
        E ResearchReactor 0.2 Reactors Research Found
        E TradeIncome -0.2 Trade Income Found
        E ShipEnergyUsage 0.1 Ship Energy Usage Found
        E CharacterAppearanceAmbassador -0.1 Diplomat Appearance Found
        E CharacterAppearanceFleetAdmiral -0.2 Admiral Appearance Found
        E CharacterAppearanceTroopGeneral -0.2 General Appearance Found
        E CharacterAppearanceScientist 0.5 Scientist Appearance Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        8 Marshy Swamp 0.15 Found
        9 Ocean 0.15 Found
        21 Ice Tundra 0.05 Found
        23 Deep Ocean 0.15 Found
        27 Mangrove Forest 0.2 Found
        StartingResearchProjectIds     Starting Research
        768 Early Pulse Weapons   Found
             
        3 Early Torpedo Weapons   Found
             
        6 Ground Combat   Found
             
        22 Robotic Troops   Found
             
        405 Exploration Scanners   Found
             
        Biases     Biases
        0 Human -0.2 Found
        1 Ackdarian -0.2 Found
        2 Teekan -0.2 Found
        3 Haakonish -0.5 Found
        4 Mortalen -0.3 Found
        5 Ikkuro -0.2 Found
        6 Boskara -1 Found
        7 Zenox -0.4 Found
        8 Wekkarus -0.3 Found
        9 Atuuk -0.2 Found
        10 Dhayut -0.8 Found
        11 Gizurean -0.5 Found
        12 Ketarov -0.3 Found
        13 Kiadian -0.2 Found
        14 Naxxilian -0.2 Found
        16 Securan -0.1 Found
        17 Shandar -0.2 Found
        18 Sluken -0.5 Found
        19 Ugnari -0.2 Found
        VictoryConditions     Victory Conditions
        96 Build Transcendence Hub 0.25 Found
          LeastTreaties 0.2 Have The Least Treaties Found
          ResearchMostCompletedBranches 0.35 Complete The Most Research Branches Found
        88 Have A Bonus Level Of At Least 30% For Ancient Knowledge Research 0.2 Found
        StartingArtifactIds     Starting Artifacts
        0 Stele of Takdun   Found
             
        TreatyLevelModifier   10
        TreatySignedColonyEventDefinitionId   58
             
        OngoingPopulationAssimilationColonyEventDefinitionId   59
             
        FacilityBuiltDefinitionIds(Quameno)     The Answer
        Requirement Construct Transcendence Hub Wonder   Found
             
        FacilityBuiltColonyEventDefinitionIds    
          short 60
             
        FacilityBuiltGameEventNames    
          string Build Transcendence Hub (Quameno)
        ResearchProjectCompletedAdvancedColonyEventDefinitionId   61
             
        ResearchProjectCompletedAdvancedGameEventName   Implement A Puzzle Solved (Quameno)
        ResearchProjectCompletedAdvancedMaximumChance(Quameno)   1 A Puzzle Solved Maximum Chance Found
        ResearchProjectCompletedAdvancedMinimumTechLevel(Quameno)   5 A Puzzle Solved Complete Research Tech of this Level (or higher) Found
        ShipRoleBuiltRoles(Quameno)     Building The Future
        Requirement Build new Research Station   Found
        ShipRoleBuiltColonyEventDefinitionIds    
          short 62
             
        ResearchLocationDiscoveredProgressChance(Quameno)   0.5 A Piece Of The Puzzle Chance Found
        ResearchLocationDiscoveredProgressAmountRatio(Quameno)   0.25 A Piece Of The Puzzle Random Tech Progress Found
        CharacterTraitPuzzleSolverBuildPlanetaryFacilityId(Quameno)     Puzzle Solver
        Requirement Construct Enigma Maze Wonder   Found
        MaximumConcurrentResearchProjects(Quameno)   1 Concurrent Research Disabled Maximum Concurrent Research Projects Found
        StartingCharacterTraitsAmbassador     Additional Character Traits
          Linguist   Linguist Found
        AdditionalCharacterTraits     Additional Character Traits
          PuzzleSolver   Puzzle Solver Found
          Introverted   Introverted Found
          Driven   Driven Found
          EfficiencySpecialist   Efficiency Specialist Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        FeatureExplanations    
        [HL]Alien Distractions:[/HL] +1 Happiness and -20% All Research for 2 years when sign a treaty with another faction    
        [HL]Integration Studies:[/HL] reduced Happiness and Research output whenever you have unassimilated alien populations at your colonies. The reduction amount relates to the proportion of unassimilated population in your empire    
        [HL]The Answer:[/HL] +10% Happiness for 5 years and a random tech boost when you build the Transcendence Hub planetary facility    
        [HL]A Puzzle Solved:[/HL] When complete an advanced research project (tech level 5 or greater) small chance of the following benefits: +10% Happiness and +10% All Research for 2 years, plus a bonus positive trait on your Leader and a Scientist. Higher level projects have an increased chance for this event to occur    
        [HL]Building the Future:[/HL] +5 Happiness for 6 months whenever you build a new Research Station    
        [HL]A Piece of the Puzzle:[/HL] 50% chance of both a 25% research boost in a related tech and a +10% empire-wide population growth bonus for one year whenever discover a new research location    
        [HL]Unique Leader trait - Puzzle Solver:[/HL] +5% All Research, -5% Colony Income    
        [HL]Unique Leader trait - Introverted:[/HL] -10% Diplomacy    
        [HL]Unique Scientist trait - Driven:[/HL] +5% All Research, but increased chance of a critical research failure    
        [HL]Unique Scientist trait - Efficiency Specialist:[/HL] 20% discount on the cost of crash research    
        [HL]Ambassador Starting Trait:[/HL] All ambassadors start with Linguist trait (+5% Diplomacy, +5% Tourism Income)    
        [HL]Concurrent Research disabled:[/HL] can only research a single project at a time    
        DefaultInfantryId     Available if Main or Integrated Race
        49 BattleMech Brigade Regular Infantry Found
              End
11 Gizurean Playable Discovery DLC       Start
             
        ReproductionRate   1.09 Character Reproduction Rate Found
        AssimilationRate   0.5 Character Assimilation Rate Found
        MigrationFactor   1.2 Character Migration Factor Found
        Aggression   1.4 Character Aggression Found
        Caution   0.85 Character Caution Found
        Dependability   0.9 Character Dependability Found
        PreferredGovernmentIds     Preferred Governments
        14 Cell Hegemony   Found
             
        AllowableGovernmentIds     Allowable Governments
        14 Cell Hegemony   Found
             
        3 Feudalism   Found
             
        0 Republic   Found
             
        32759 Refugee Fleet   Found
             
        Bonuses     Racial Bonuses
        E ResearchAll -0.15 All Research Found
        E Diplomacy -0.15 Diplomacy Found
        E WarWearinessReduction 0.3 War Weariness Reduction Found
        E BoardingAssault 0.25 Boarding Assault Found
        E BoardingDefense 0.25 Boarding Defense Found
        E ResearchConstruction 0.1 Construction Research Found
        E ResearchTroops 0.1 Troops Research Found
        E RepairRate 0.25 Repair Rate Found
        E TroopMaintenance 0.3 All Troops Maintenance Found
        E ShipMaintenanceAll 0.3 All Ships Maintenance Found
        E CharacterAppearanceAmbassador -0.5 Diplomat Appearance Found
        E CharacterAppearanceFleetAdmiral 0.15 Admiral Appearance Found
        E CharacterAppearanceTroopGeneral 0.3 General Appearance Found
        E CharacterAppearanceScientist -0.15 Scientist Appearance Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        9 Ocean -0.05 Found
        10 Sandy Desert 0.4 Found
        12 Volcanic 0.25 Found
        19 Rocky Desert 0.3 Found
        20 Desert Savanna 0.1 Found
        23 Deep Ocean -0.05 Found
        StartingResearchProjectIds     Starting Research
        768 Early Pulse Weapons   Found
             
        4 Missile Weapons   Found
             
        6 Ground Combat   Found
             
        254 Starship Maneuvering   Found
             
        385 Basic Countermeasures   Found
             
        Biases     Biases
        0 Human -1 Found
        1 Ackdarian -1 Found
        2 Teekan -0.8 Found
        3 Haakonish -1 Found
        4 Mortalen -0.8 Found
        5 Ikkuro -1 Found
        6 Boskara -0.4 Found
        7 Zenox -1 Found
        8 Wekkarus -1 Found
        9 Atuuk -0.8 Found
        10 Dhayut -0.4 Found
        11 Gizurean -0.4 Found
        12 Ketarov -1 Found
        13 Kiadian -1 Found
        14 Naxxilian -0.8 Found
        15 Quameno -1 Found
        16 Securan -0.7 Found
        17 Shandar -1 Found
        18 Sluken -0.4 Found
        19 Ugnari -1 Found
        VictoryConditions     Victory Conditions
          BuildMostMilitaryShips 0.25 Build The Most Military Ships Found
          MostColonies 0.25 Own The Most Colonies Found
          MostTimeWarring 0.25 Spend The Most Time At War Found
          CaptureMostShips 0.25 Capture The Most Ships Found
        SalvageAdvancedTechBoostFactor(Gizurean)   0.1 Waste Nothing Additional Chance for Tech Boost from Salvaging Advanced Ships Found
        RetireAdvancedTechBoostFactor(Gizurean)   0.1 Waste Nothing Additional Chance for Tech Boost from Retiring Advanced Ships Found
        RetireCompleteAdvancedTechBonusResearchAmount(Gizurean)   30 Waste Nothing Extra Research Points on Completely Retiring Advanced Ships Found
        ColonyConquestGameEventName   Scouring Choice (Gizurean)
        OtherRaceExterminateColonyEventDefinitionId   73
             
        CharacterPowerStruggleChancePerYear(Gizurean)   0.08 Rivalries Chance Found
        AdditionalCharacterTraits     Additional Character Traits
          GiftedConduit   Gifted Conduit Found
          ControllingMind   Controlling Mind Found
          SwarmLord   Swarm Lord Found
          LarvaOverseer   Larva Overseer Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        FeatureExplanations    
        [HL]Waste Nothing:[/HL] 25% increased chance of tech boosts when salvaging or retiring a ship with advanced tech. Additional tech boost when completely retire an advanced ship    
        [HL]The Scouring:[/HL] choice to 'scour' a newly conquered enemy colony. Scouring resets colony development, consumes 10% of the population, adds a temporary happiness penalty and damages reputation. But it provides an additional conquest tech breakthrough, a large resource cache and temporarily boosts population growth for Gizureans throughout your empire    
        [HL]Rivalries:[/HL] must select between 2 characters in a power struggle, killing one of them, but boosting the other with new skills and traits    
        [HL]Breeding World:[/HL] provides a bonus to Gizurean population growth rate throughout your empire whenever you use Exterminate population policy against a non-Gizurean race at one of your colonies. Additional Breeding Worlds provide cumulative bonuses    
        [HL]Tribal Conflict:[/HL] short-term empire-wide boost to Gizurean population growth rate, but with an accompanying happiness penalty    
        [HL]Swarm Command:[/HL] special targeting computer for ships that allows increased targeting accuracy based on the total number of ships in a fleet    
        [HL]Unique Leader trait - Gifted Conduit:[/HL] +10% Colony Happiness    
        [HL]Unique Leader trait - Controlling Mind:[/HL] +10% Corruption Reduction    
        [HL]Unique General trait - Swarm Lord:[/HL] +10% Troop Recruitment Rate, +10% Troop Maintenance Savings    
        [HL]Unique General trait - Larva Overseer:[/HL] +10% Troop Recovery Rate    
        DefaultInfantryId     Available if Main or Integrated Race
        45 War Swarm Regular Infantry Found
              End
20 Shakturi Non-Playable Strategy DLC       Start
             
        ReproductionRate   1.08 Character Reproduction Rate Found
        AssimilationRate   0.2 Character Assimilation Rate Found
        Aggression   1.8 Character Aggression Found
        Caution   0.5 Character Caution Found
        Dependability   0.5 Character Dependability Found
        ImportanceOfOthersReputations   0 Character Importance of Others Reputation Found
        PreventUseAsIndependent   TRUE
        PreferredGovernmentIds     Preferred Governments
        8 Way of Darkness   Found
             
        AllowableGovernmentIds     Allowable Governments
        8 Way of Darkness   Found
             
        15 <Not Available>   Found
             
        Bonuses     Racial Bonuses
        E ResearchAll 0.2 All Research Found
        E WarWearinessReduction 0.8 War Weariness Reduction Found
        E PsychicEspionage 0.1 Psychic Espionage Found
        E PsychicSabotage 0.1 Psychic Sabotage Found
        E Espionage 0.1 Espionage Found
        E CounterEspionage 0.2 Counter-Espionage Found
        E PsyOps 0.3 PsyOps Found
        E ResearchWeapons 0.2 Weapons Research Found
        E TroopMaintenance 0.5 All Troops Maintenance Found
        E ShipMaintenanceAll 0.5 All Ships Maintenance Found
        E ColonyCorruptionReduction 0.4 Colony Corruption Reduction Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        10 Sandy Desert 0.1 Found
        11 Ice -0.15 Found
        12 Volcanic 0.5 Found
        19 Rocky Desert 0.15 Found
        20 Desert Savanna 0.05 Found
        21 Ice Tundra -0.1 Found
        22 Frozen Ice -0.2 Found
        29 Carbonaceous 0.5 Found
        30 Sulfur Volcanic 0.35 Found
        PreferredWeaponComponentIds     Preferred Weapon Components
        24 Firestorm Torpedo (Ftr)   Found
             
        161 Firestorm Torpedo (L)   Found
             
        235 Firestorm Torpedo (S)   Found
             
        393 Inferno Torpedo (Ftr)   Found
             
        394 Inferno Torpedo (S)   Found
             
        395 Inferno Torpedo (M)   Found
             
        396 Inferno Torpedo (L)   Found
             
        PsychicResistance   0.9 Psychic Abilities Psychic Resistance Found
        Biases     Biases
        0 Human -0.9 Found
        1 Ackdarian -1 Found
        2 Teekan -0.7 Found
        3 Haakonish -0.7 Found
        4 Mortalen -0.5 Found
        5 Ikkuro -1 Found
        6 Boskara -1 Found
        7 Zenox -0.8 Found
        8 Wekkarus -0.7 Found
        9 Atuuk -0.7 Found
        10 Dhayut -0.2 Found
        11 Gizurean -0.3 Found
        12 Ketarov -0.7 Found
        13 Kiadian -1 Found
        14 Naxxilian -0.5 Found
        15 Quameno -0.6 Found
        16 Securan -0.8 Found
        17 Shandar -0.5 Found
        18 Sluken -0.3 Found
        19 Ugnari -0.7 Found
        VictoryConditions     Victory Conditions
          MostHomeworlds 0.25 Own The Most Homeworlds Found
        PsychicEnergyGeneration   10000 Psychic Abilities Psychic Energy Generation Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        DefaultInfantryId     Available if Main or Integrated Race
        54 Slayer Swarm Regular Infantry Found
              End
8 Wekkarus Playable Tactics DLC       Start
             
        ReproductionRate   1.04 Character Reproduction Rate Found
        AssimilationRate   0.8 Character Assimilation Rate Found
        MigrationFactor   0.7 Character Migration Factor Found
        Caution   1.2 Character Caution Found
        Dependability   0.9 Character Dependability Found
        PreferredGovernmentIds     Preferred Governments
        4 Monarchy   Found
             
        AllowableGovernmentIds     Allowable Governments
        3 Feudalism   Found
             
        4 Monarchy   Found
             
        0 Republic   Found
             
        32759 Refugee Fleet   Found
             
        Bonuses     Racial Bonuses
        E ResearchAll 0.1 All Research Found
        E Diplomacy -0.3 Diplomacy Found
        E CounterEspionage 0.1 Counter-Espionage Found
        E PsyOps 0.1 PsyOps Found
        E ResearchEngines 0.2 Engines Research Found
        E MiningRate 0.3 Mining Rate Found
        E ShipMaintenanceAll -0.1 All Ships Maintenance Found
        E ShipSpeed 0.4 Ship Speed Found
        E Targeting 0.05 Targeting Found
        E CharacterAppearanceScientist 0.2 Scientist Appearance Found
        E CharacterAppearanceIntelligenceAgent 0.2 Spy Appearance Found
        E CharacterAppearanceAmbassador -0.3 Diplomat Appearance Found
        GrowthResources     Bonus Resource Growth
        24 Questurian Skin 0.05 Found
        3 Kaasian Crystal 0.03 Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        9 Ocean 0.15 Found
        23 Deep Ocean 0.25 Found
        10 Sandy Desert -0.1 Found
        19 Rocky Desert -0.1 Found
        20 Desert Savanna -0.05 Found
        MinimumSuitabilityForColonization     Minimum Suitability
        23 Deep Ocean 0.45 Found
        StartingResearchProjectIds     Starting Research
        768 Early Pulse Weapons   Found
             
        7 Pulsed Wave Weapons   Found
             
        35 Tractor Beams   Found
             
        262 Proton Ionization   Found
             
        402 Penetrating Scanners   Found
             
        251 Early Energy Deflectors   Found
             
        6 Ground Combat   Found
             
        Biases     Biases
        2 Teekan -0.1 Found
        3 Haakonish -0.1 Found
        4 Mortalen -0.2 Found
        5 Ikkuro -0.1 Found
        6 Boskara -0.4 Found
        7 Zenox -0.1 Found
        10 Dhayut -0.4 Found
        11 Gizurean -0.3 Found
        12 Ketarov -0.2 Found
        14 Naxxilian -0.2 Found
        18 Sluken -0.3 Found
        19 Ugnari -0.1 Found
        VictoryConditions     Victory Conditions
        65 Possess Cenotaph of the First Generation Artifact 0.1 Found
        66 Possess Airship of the Ancestors Artifact 0.1 Found
        67 Possess Orb of Ancestral Strength Artifact 0.1 Found
          CaptureMostCharacters 0.25 Capture The Most Characters Found
          LoseFewestColonies 0.25 Lose The Fewest Colonies Found
        23 Control At Least 25% Of All Deep Ocean Colonies 0.25 Found
        StartingArtifactIds     Starting Artifacts
        2 Rekarrun Crystal   Found
             
        TreatySignedTypes(Wekkarus)     Ancestors Among Us - Ancient Ambassador
        Requirement Sign new FreeTrade Any
        Requirement Sign new Research Treaty Any
        Requirement Sign new Defense Treaty Any
        TreatySignedColonyEventDefinitionIds    
          short -1
             
          short -1
             
          short -1
             
        TreatySignedColonySelections    
          ColonySelection Capital
          ColonySelection Capital
          ColonySelection Capital
        TreatySignedGameEventNames    
          string Ancestors Among Us - Ambassador - Free Trade (Wekkarus)
          string Ancestors Among Us - Ambassador - Research Agreement (Wekkarus)
          string Ancestors Among Us - Ambassador - Defense Pact (Wekkarus)
        TreatySignedGameEventNamesIndependentColony    
          string Ancestors Among Us - Ambassador - Free Trade Independent Colony (Wekkarus)
          string Ancestors Among Us - Ambassador - Research Agreement Independent Colony (Wekkarus)
          string Ancestors Among Us - Ambassador - Defense Pact Independent Colony (Wekkarus)
        FlashesOfThePastCriticalResearchSuccessChance(Wekkarus)   1 Flashes Of The Past Chance Found
        DeepLabyrinthEnemySpyDetectedChance(Wekkarus)   0.5 Deep Labyrinth Chance Found
        RandomGameEventPerColonyOrbTypeIds(Wekkarus)     Riches From The Deep
        23 Discover new Resource at owned Deep Ocean Colony   Found
        Requirement Owned Colony is  type  
             
        RandomGameEventNamesPerColonyOrbType    
          string Riches from the Deep (Wekkarus)
        RandomGameEventFrequencyPerColonyOrbType(Wekkarus)   0.1 Riches From The Deep Chance Found
        CombatGhostShipGenerationChance(Wekkarus)   1.25 Ancestors Among Us - Ghost Ship Chance Found
        CombatGhostShipGenerationChanceArtifactId(Wekkarus)     Ancestors Among Us - Ghost Ship
        Requirement Possess Airship of the Ancestors Artifact   Found
             
        CombatGhostShipDurationMinimum(Wekkarus)   0.15
        CombatGhostShipDurationMaximum(Wekkarus)   0.2
        CombatGhostTroopGenerationChance(Wekkarus)   1.25 Ancestors Among Us - Ghost Troops Chance Found
        CombatGhostTroopGenerationChanceArtifactId(Wekkarus)     Ancestors Among Us - Ghost Troops
        Requirement Possess Orb of Ancestral Strength Artifact   Found
             
        CombatGhostTroopDurationMinimum(Wekkarus)   0.15
        CombatGhostTroopDurationMaximum(Wekkarus)   0.2
        CombatGhostGeneralGenerationChance(Wekkarus)   1.5 Ancestors Among Us - Ghost General Chance Found
        CombatGhostGeneralGenerationChanceExistingGeneral(Wekkarus)   0.3 Ancestors Among Us - Ghost General Extra Chance per existing own General at Colony Found
        CombatGhostGeneralGenerationChanceArtifactId(Wekkarus)     Ancestors Among Us - Ghost General
        Requirement Possess Cenotaph of the First Generation Artifact   Found
             
        CombatGhostGeneralDurationMinimum(Wekkarus)   0.8
        CombatGhostGeneralDurationMaximum(Wekkarus)   1.2
        CombatGhostAdmiralGenerationChance(Wekkarus)   0.5 Ancestors Among Us - Ghost Admiral Chance Found
        CombatGhostAdmiralGenerationChanceExistingAdmiral(Wekkarus)   0.05 Ancestors Among Us - Ghost Admiral Extra Chance per existing Admiral in Fleet Found
        CombatGhostAdmiralGenerationChanceArtifactId(Wekkarus)     Ancestors Among Us - Ghost Admiral
        Requirement Possess Cenotaph of the First Generation Artifact   Found
             
        CombatGhostAdmiralDurationMinimum(Wekkarus)   0.8
        CombatGhostAdmiralDurationMaximum(Wekkarus)   1.2
        ResearchFailureGhostScientistGenerationChance(Wekkarus)   0.3 Ancestors Among Us - Ghost Scientist Chance on Critical Failure Found
        ResearchFailureGhostScientistGenerationChanceArtifactId(Wekkarus)     Ancestors Among Us - Ghost Scientist
        Requirement Possess Cenotaph of the First Generation Artifact   Found
             
        ResearchFailureGhostScientistDurationMinimum(Wekkarus)   1.5
        ResearchFailureGhostScientistDurationMaximum(Wekkarus)   2.5
        ResearchSuccessGhostScientistGenerationChance(Wekkarus)   0.3 Ancestors Among Us - Ghost Scientist Chance on Critical Success Found
        ResearchSuccessGhostScientistGenerationChanceArtifactId(Wekkarus)     Ancestors Among Us - Ghost Scientist
        Requirement Possess Cenotaph of the First Generation Artifact  
             
        ResearchSuccessGhostScientistDurationMinimum(Wekkarus)   1.5
        ResearchSuccessGhostScientistDurationMaximum(Wekkarus)   2.5
        DetectedSpyAvoidCaptureImprovementChance(Wekkarus)   0.25 Ancestors Among Us - Ancient Spy Chance Found
        DetectedSpyAvoidCaptureImprovementChanceArtifactId(Wekkarus)   65 Ancestors Among Us - Ancient Spy
             
        StartingCharacterExtraPositiveTraitCountAdmiral(Wekkarus)   2 Ancestors Among Us - Ghost Admiral Ghost Admiral has extra Positive Traits Found
        StartingCharacterExtraPositiveTraitCountGeneral(Wekkarus)   2 Ancestors Among Us - Ghost General Ghost General has 2 extra positive traits Found
        PsychicResistance   0.5 Psychic Abilities Psychic Resistance Found
        AdditionalCharacterTraits     Additional Character Traits
          Inscrutable   Inscrutable Found
          PiercingGaze   Piercing Gaze Found
          OtherworldlyIntellect   Otherworldly Intellect Found
          AncestralMemory   Ancestral Memory Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        FeatureExplanations    
        [HL]Flashes of the Past:[/HL] whenever a scientist achieves a critical research success, select between a choice of two new research skills for them. Scientist must have less than 4 existing skills    
        [HL]Deep Labyrinth:[/HL] whenever a foreign spy is detected operating against us, 50% chance of intercepting them and then selecting whether to imprison or execute them    
        [HL]Riches from the Deep:[/HL] periodically discover a new resource at any of our Deep Ocean colonies    
        [HL]Ancestors Among Us:[/HL] during times of intense stress a strong connection with ancestral psychic memories may be triggered, causing these memories to manifest at the location. This can occur in the following situations:[ULI]whenever a ship is involved in space combat a temporary [HL]ghost ship[/HL] may appear to assist in battle. The ship cannot be controlled and will disappear after a while[/ULI][ULI]whenever ground combat occurs at a colony (either invading or defending) temporary [HL]ghost troop units[/HL] may appear to assist in battle. The troops cannot be controlled and will disappear after a while[/ULI][ULI]whenever a scientist experiences a critical research success or failure, a temporary [CHARACTER]ghost Scientist[/CHARACTER] may appear to assist with further research. The scientist cannot change location and will disappear after a while[/ULI][ULI]whenever you sign a Free Trade Agreement, Research Agreement or Defense Pact, there is a small chance that you get an additional +20 boost to relations with the faction due to the intervention of an [CHARACTER]ancient Ambassador[/CHARACTER][/ULI][ULI]whenever one of your Spy missions is detected and the spy is about to be captured, there is a 25% chance that the spy instead avoids capture due to the intervention of an [CHARACTER]ancient Spy[/CHARACTER][/ULI][ULI]whenever a fleet is involved in space combat a temporary [CHARACTER]ghost Admiral[/CHARACTER] may appear to assist in battle. The admiral cannot change location and will disappear after a while[/ULI][ULI]whenever ground combat occurs at a colony (either invading or defending) a temporary [CHARACTER]ghost General[/CHARACTER] may appear to assist in battle. The general cannot change location and will disappear after a while[/ULI]\nAdditionally the following Wekkarus artifacts increase the frequency of the Ancestors Among Us events. These artifacts must be discovered through exploration to obtain their benefits:[ULI][ARTIFACT]Cenotaph of the First Generation[/ARTIFACT]: doubles frequency of intervention from ghost characters (Admirals, Generals, Scientists and Spies). Increases Psychic Resistance by +7%[/ULI][ULI][ARTIFACT]Airship of the Ancestors[/ARTIFACT]: doubles frequency of ghost ship generation. Increases Psychic Resistance by +7%[/ULI][ULI][ARTIFACT]Orb of Ancestral Strength[/ARTIFACT]: doubles frequency of ghost troop generation. Increases Psychic Resistance by +7%[/ULI]    
        [HL]Unique Spy trait - Inscrutable:[/HL] +10% Counter Espionage    
        [HL]Unique Spy trait - Piercing Gaze:[/HL] +10% Psy Ops    
        [HL]Unique Scientist trait - Otherworldly Intellect:[/HL] +5% All Research, +5% Counter Espionage    
        [HL]Unique Scientist trait - Ancestral Memory:[/HL] increased chance of Critical Research Success    
        [HL]Ancestral Memory:[/HL] Admirals and Generals have 2 additional positive traits    
        DefaultInfantryId     Available if Main or Integrated Race
        42 Guardian Brigade Regular Infantry Found
              End
9 Atuuk Playable Tactics DLC       Start
             
        ReproductionRate   1.09 Character Reproduction Rate Found
        AssimilationRate   1.3 Character Assimilation Rate Found
        MigrationFactor   1.5 Character Migration Factor Found
        Aggression   1.05 Character Aggression Found
        Caution   0.5 Character Caution Found
        Dependability   1.25 Character Dependability Found
        PreferredGovernmentIds     Preferred Governments
        4 Monarchy   Found
             
        AllowableGovernmentIds     Allowable Governments
        2 Democracy   Found
             
        3 Feudalism   Found
             
        4 Monarchy   Found
             
        32759 Refugee Fleet   Found
             
        Bonuses     Racial Bonuses
        E ResearchAll -0.15 All Research Found
        E ColonyHappiness 0.3 Colony Happiness Found
        E Diplomacy -0.1 Diplomacy Found
        E WarWearinessReduction -0.1 War Weariness Reduction Found
        E Espionage -0.1 Espionage Found
        E CounterEspionage -0.1 Counter-Espionage Found
        E PsyOps -0.1 PsyOps Found
        E BoardingAssault -0.1 Boarding Assault Found
        E BoardingDefense 0.4 Boarding Defense Found
        E PlagueCuring -0.1 Plague Curing Found
        E PlagueContainment -0.1 Plague Containment Found
        E MiningRate -0.1 Mining Rate Found
        E DamageControl -0.1 Damage Control Found
        E RepairRate -0.1 Repair Rate Found
        E TroopMaintenance -0.1 All Troops Maintenance Found
        E TroopRecoveryRate -0.1 Troop Recovery Rate Found
        E TradeIncome -0.1 Trade Income Found
        E ShipMaintenanceAll -0.1 All Ships Maintenance Found
        E ConstructionSpeedAllShips -0.1 All Ships Construction Speed Found
        E CharacterAppearanceAmbassador 0.2 Diplomat Appearance Found
        E CharacterAppearanceScientist -0.4 Scientist Appearance Found
        GrowthResources     Bonus Resource Growth
        26 Caguar Fur 0.05 Found
        21 Rephidium Ale 0.03 Found
        ColonizationSuitabilityModifiers     Colonization Suitability
        17 Forest 0.15 Found
        18 Grasslands 0.1 Found
        27 Mangrove Forest 0.1 Found
        StartingResearchProjectIds     Starting Research
        4 Missile Weapons   Found
             
        394 Basic Recreation Systems   Found
             
        5 Kinetic Weapons   Found
             
        6 Ground Combat   Found
             
        Biases     Biases
        0 Human 0.1 Found
        1 Ackdarian 0.2 Found
        2 Teekan 0.2 Found
        3 Haakonish 0 Found
        4 Mortalen 0 Found
        5 Ikkuro 0.1 Found
        6 Boskara 0 Found
        7 Zenox 0.2 Found
        8 Wekkarus 0.1 Found
        9 Atuuk 0.2 Found
        10 Dhayut 0 Found
        11 Gizurean 0 Found
        12 Ketarov 0.1 Found
        13 Kiadian 0.1 Found
        14 Naxxilian 0 Found
        15 Quameno 0.2 Found
        16 Securan 0.3 Found
        17 Shandar 0.2 Found
        18 Sluken 0 Found
        19 Ugnari 0.1 Found
        StartingArtifactIds     Starting Artifacts
        1 Scroll of Generations   Found
             
        TreatySignedTypes(Atuuk)     We Are Great!
        Requirement Sign a new Free Trade Agreement Any
        Requirement Sign a new Research Treaty Any Found
        Requirement Sign a new Defense Treaty Any Found
        TreatySignedColonyEventDefinitionIds    
          short -1
             
          short -1
             
          short -1
             
        TreatySignedColonySelections    
          ColonySelection Capital
          ColonySelection Capital
          ColonySelection Capital
        TreatySignedGameEventNames    
          string We Are Great from Free Trade (Atuuk)
          string We Are Great from Research Treaty (Atuuk)
          string We Are Great from Defense Treaty (Atuuk)
        EmpireDirections(Atuuk)     Victory Conditions
          Great Direction: Smarter 0.15 Found
          Great Direction: Friendlier 0.15 Found
          Great Direction: Stronger 0.14 Found
          Great Direction: Richer 0.14 Found
          Great Direction: Faster 0.14 Found
          Great Direction: Sneakier 0.14 Found
          Great Direction: Multiply 0.14 Found
        EmpireDirectionChangeIntervalMinimum   5
        EmpireDirectionChangeIntervalMaximum   5
        EmpireDirectionChangeChoiceCount   3
        CharacterWhoIsGreatChancePerYear(Atuuk)   0.25 Who Is Great? Chance Found
        CharacterWhoIsGreatMinimumIntervalYears   3
        CharacterWhoIsGreatMaximumIntervalYears   5
        EmpireDirectionChangeGreatOneChangeChance(Atuuk)   0.25 The Great Direction Can trigger The Great One event for leader change Found
        GreatOneCorrectChance(Atuuk)   0.7 The Great One Chosen character can be considered the correct choice Found
        NotGreatOneRetryIntervalMinimum   1
        NotGreatOneRetryIntervalMaximum   1
        EmpireDirectionChangeDoubtChance(Atuuk)   0.2 Great Direction Doubt Chance Found
        EmpireDirectionChangeDoubtColonyEventId   114
             
        RapidUnscheduledDisassemblyChancePerYear(Atuuk)   0.2 Rapid Unscheduled Disassembly Chance Found
        RapidUnscheduledDisassemblyMinimumIntervalYears   1
        WhatDoesThisButtonDoChanceWhenCriticalResearchSuccess(Atuuk)   1 What Does This Button Do? Chance Found
        WhatDoesThisButtonDoNotPushColonyEventId   115
             
        DeadlyInNumbersGroundCombatBonusAmount(Atuuk)   0.25 Deadly In Numbers Ground Combat Found
        PsychicResistance   1 Psychic Abilities Psychic Resistance Found
        AdditionalCharacterTraits     Additional Character Traits
          Endearing   Endearing Found
          Gullible   Gullible Found
          HonoredHunter   Honored Hunter Found
          Intuitive   Intuitive Found
          GreatPotential   Great Potential Found
          SpeedManiac   Speed Maniac Found
          CuteButDeadly   Cute But Deadly Found
          Prosperous   Prosperous Found
          FirstOfMany   First Of Many Found
          GreatOne   Great One Found
          NotGreatOne   Not Great One Found
        AllowableIntelligenceMissionTypes     Available Intelligence Missions
          CounterIntelligence   Counter-Intelligence Found
          StealTerritoryMap   Steal Territory Map Found
          StealGalaxyMap   Steal Galaxy Map Found
          StealOperationsMap   Steal Operations Map Found
          StealTechData   Steal Technology Found
          SabotageConstruction   Sabotage Construction Found
          SabotageColony   Sabotage Colony Found
          DestroyBase   Destroy Base Found
          InciteRevolution   Incite Revolution Found
          AssassinateCharacter   Assassinate Character Found
          DeepCover   Deep Cover Found
          DefectCharacter   Defect Character Found
          DestroyFacility   Destroy Facility Found
          InfectColonyWithPlague   Infect Colony With Plague Found
        FeatureExplanations    
        [HL]Leader Changes:[/HL] note that [B]Atuuks do not follow the normal leader change mechanisms of their chosen government[/B]. Instead they select new leaders using the [B]Great Direction[/B] and [B]Great One[/B] features outlined below. Thus Atuuk factions cannot manually dismiss their Leader    
        [HL]The Great Direction:[/HL] every 5 years select from a choice of three Great Directions with associated bonuses which apply for 5 years. There are seven Great Directions in all, each with a unique victory objective    
        [HL]Who is Great?:[/HL] periodically presented with a choice of two characters to be designated Great Atuuks of the future. Whichever one is chosen gains the [B]Great Potential[/B] trait, making them eligible for future leadership    
        [HL]The Great One:[/HL] whenever the Great Direction changes, there is a 25% chance that a new Faction Leader must then be chosen from two randomly-selected characters with the [B]Great Potential[/B] trait. The new leader may turn out to have the right qualities to be [B]The Great One[/B]. Alternatively, the new leader may turn out to be a disappointment ([B]Not The Great One[/B]), leading to a reselection one year later    
        [HL]Direction Doubt:[/HL] whenever the Great Direction changes, there is a 20% chance that some Atuuk have doubts about the change. If so, then for two years the Atuuk suffer -10% Happiness as they adjust to the new direction    
        [HL]Rapid Unscheduled Disassembly:[/HL] occasionally an Atuuk state ship will suffer a major failure due to poor engineering. The ship will likely experience major damage, or it may even be completely destroyed. More likely to happen to ships in hyperspace.    
        [HL]What Does This Button Do?:[/HL] whenever a Critical Research Success occurs there is a choice to Push the Button or Don't Push the Button, leading to various positive or negative events    
        [HL]Deadly... in Numbers:[/HL] +25% ground combat bonus when Atuuk troop units outnumber their enemy during a colony battle    
        [HL]We Are Great!:[/HL] +5% Happiness and +10% Corruption Reduction for one year whenever sign a Free Trade Agreement, Research Treaty or Defense Treaty    
        [HL]Unique Leader trait - Prosperous:[/HL] +5% Colony Income, +5% Trade Income    
        [HL]Unique Leader trait - First of Many:[/HL] +5% Colony Population Growth    
        [HL]Unique Leader trait - The Great One:[/HL] +10% Empire Happiness    
        [HL]Unique Leader trait - Not The Great One:[/HL] -20% Empire Happiness    
        [HL]Unique Ambassador trait - Endearing:[/HL] +5% Diplomacy, +10% PsyOps    
        [HL]Unique Ambassador trait - Gullible:[/HL] -5% Diplomacy, -10% Trade Income    
        [HL]Unique General trait - Honored Hunter:[/HL] +10% Troop Attack Strength    
        [HL]Unique Admiral trait - Speed Maniac:[/HL] +20% Ship Speed, +20% Ship Maneuvering, -10% Ship Maintenance Savings    
        [HL]Unique Scientist trait - Intuitive:[/HL] +10% Construction Research    
        [HL]Unique Spy trait - Cute But Deadly:[/HL] +10% Espionage, +10% Assassination    
        DefaultInfantryId     Available if Main or Integrated Race
        43 Hunting Party Regular Infantry Found
              End